public void Initialize(PhysicsScene scene) { this.scene = scene; targets = new DrawBuffersEnum[4]; renderClear = new RenderClearDeferredQuadP(); renderLightDirectional = new RenderLightDirectionalDeferredQuadP(); renderLightPoint = new RenderLightPointDeferredP(); renderLightSpot = new RenderLightSpotDeferredP(); renderScreen = new RenderScreenDeferredQuadP(); }
public void Initialize(PhysicsScene scene) { this.scene = scene; EnableDrawBoundingBoxes = false; EnableDrawContactPoints = false; EnableDrawSlipingObjects = false; EnableDrawLights = false; EnableWireframe = false; targets = new DrawBuffersEnum[4]; cameraVertices = new VertexPositionColor[24]; renderClearTexture = new RenderClearTextureDeferredQuadP(); renderLightDirectional = new RenderLightDirectionalDeferredQuadP(); renderLightPoint = new RenderLightPointDeferredP(); renderLightSpot = new RenderLightSpotDeferredP(); renderScreen = new RenderScreenDeferredQuadP(); render = new RenderPC(); }