Exemple #1
0
        public static void Main()
        {
            using (RenderFrame frame = RenderFrame.Create("", 640, 480, 32, false))
            {
                Counter timer = new Counter();
                Setup.basicOpenGL();

                FileSystem fs = new FileSystem();
                fs.addDefaultRoots("pretty good", "simple test");
                MediaLoader loader = new MediaLoader(fs);
                //Texture sample = loader.fetch<Texture>("sample.bmp");

                bool  running = true;
                World world   = World.Load(loader, "level01.lvl");
                //world.add(new MeshInstance(loader.fetch<Mesh>("basicroad.obj")));
                Camera cam = new Camera();
                //Gl.glLoadIdentity();
                float delta = 0;

                Key  rightleft = new PlusMinus(new Hold(new Ckey(Keys.D)), new Hold(new Ckey(Keys.A)));
                Key  forback   = new PlusMinus(new Hold(new Ckey(Keys.W)), new Hold(new Ckey(Keys.S)));
                Key  updown    = new PlusMinus(new Hold(new Ckey(Keys.Space)), new Hold(new Ckey(Keys.ControlKey)));
                Hold sprint    = new Hold(new Ckey(Keys.ShiftKey));

                frame.setCursorPos(frame.Center);

                vec2 mousesmooth = new vec2(0, 0);
                vec3 movement    = new vec3(0, 0, 0);

                float sensitivity    = 0.1f;
                float mousesmoothing = 6;

                Pipeline pipe = Pipeline.Create("pipeline.xml", loader, frame.Width, frame.Height);

                while (running)
                {
                    timer.Start();
                    Application.DoEvents();

                    /*fbo.updateTexture(delegate()
                     * {
                     *  world.render(frame.Width, frame.Height, cam);
                     * });*/

                    frame.begin();
                    pipe.render(new RenderArgs(world, cam, frame.Width, frame.Height));

                    /*Shader.Bind(shader);
                     * FullscreenQuad.render(fbo, frame.Width, frame.Height);
                     * Shader.Unbind();*/
                    frame.swap();

                    /*frame.begin();
                     * world.render(frame.Width, frame.Height, cam);
                     * frame.swap();*/

                    System.Drawing.Point p      = frame.getCursorPos();
                    System.Drawing.Point center = frame.Center;
                    frame.setCursorPos(center);

                    mousesmooth = vec2.Curve(new vec2(p.X - center.X, p.Y - center.Y), mousesmooth, mousesmoothing);
                    movement    = vec3.Curve(Key.Combine(rightleft, updown, forback).Normalized *(3 + sprint.Value * 3), movement, 5);

                    // math::Quaternion(math::op::vec3::yAxisPositive, -x) * math::Quaternion(mRotation.getRight(), y) * mRotation;

                    quat final = quat.FpsQuat(cam.rotation, mousesmooth.x * sensitivity, mousesmooth.y * sensitivity);
                    cam.location += cam.rotation.getRUI(movement) * delta;
                    cam.rotate(final);

                    foreach (RenderFrame.Event e in frame.Events)
                    {
                        System.Diagnostics.Debug.WriteLine(e);
                        if (e.button.equals(new Ckey(Keys.Escape)))
                        {
                            running = false;
                        }
                        else
                        {
                            Key.Run(e.button, e.down, rightleft, forback, updown, sprint);
                        }
                    }
                    timer.Stop();
                    delta = timer.Duration;
                }
            }
        }