private static void Game_OnWndProc(WndEventArgs args) { if (!Config.Item("showhide").GetValue <KeyBind>().Active) { itunesicon.Show(); play.Show(); prev.Show(); next.Show(); volup1.Show(); voldown1.Show(); } if (Config.Item("showhide").GetValue <KeyBind>().Active) { itunesicon.Hide(); play.Hide(); prev.Hide(); next.Hide(); volup1.Hide(); voldown1.Hide(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && mouseonnext()) { nextTrack(); songname = getsongname() + " - " + getartistname(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && mouseonprev()) { previousTrack(); songname = getsongname() + " - " + getartistname(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && mouseonplay()) { pausePlay(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && mouseonitunes()) { bringtofront(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && mouseonvolup()) { volumeUp(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && mouseonvoldown()) { volumeDown(); } }
private static void Game_OnWndProc(WndEventArgs args) { if (!_config.Item("showhide").GetValue <KeyBind>().Active) { _spotifyicon.Show(); _play.Show(); _prev.Show(); _next.Show(); _volup1.Show(); _voldown1.Show(); } if (_config.Item("showhide").GetValue <KeyBind>().Active) { _spotifyicon.Hide(); _play.Hide(); _prev.Hide(); _next.Hide(); _volup1.Hide(); _voldown1.Hide(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && Mouseonnext()) { NextTrack(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && Mouseonprev()) { PreviousTrack(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && Mouseonplay()) { Songname = GetSongName() + " - " + GetArtistName() + " - Paused... "; PausePlay(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && Mouseonspotify()) { Bringtofront(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && Mouseonvolup()) { VolumeUp(); } if ((args.Msg == (uint)WindowsMessages.WM_LBUTTONDOWN) && Mouseonvoldown()) { VolumeDown(); } }
public void Kill(float respawn) { if (respawn == 0.0f) //Camp found dead. { Sprite.GrayScale(); Sprite.Show(); } else { Sprite.Hide(); } State = respawn == 0.0f ? CampState.Unknown : CampState.Dead; RespawnTime = Environment.TickCount + _respawnDuration + 1000 + Game.Ping; }