public IEnumerator ShowRemoveJewelEffect2() { RemoveJewelEffect2.SetActive(true); yield return(new WaitForSeconds(2.5f)); RemoveJewelEffect2.SetActive(false); JewelBesetManager.GetInstance().ChangeSubUistate(JewelState.JewelBeset); JewelBesetManager.GetInstance().UPdateContain(JewelState.JewelBeset, CurrentItemfielInfo); }
void Awake() { RegisterEventHandler(); FirstHolePos = CreatObjectToNGUI.InstantiateObj(JewelBeset_Hole_prefab, FirstHolePoint).GetComponent <JewelBeset_Hole>(); SecondHolePos = CreatObjectToNGUI.InstantiateObj(JewelBeset_Hole_prefab, SecondHolePoint).GetComponent <JewelBeset_Hole>(); jewelAttriture = CreatObjectToNGUI.InstantiateObj(jewelAttriture_prefab, jewelAttriturePoint).GetComponent <JewelAttriture>(); suitAttriture = CreatObjectToNGUI.InstantiateObj(jewelAttriture_prefab, suitAttriturePoint).GetComponent <JewelAttriture>(); SuitActiv_Effect = CreatObjectToNGUI.InstantiateObj(SuitActiv_Effect_prefab, SuitActiv_Effect_point) as GameObject; SuitActiv_Effect.SetActive(false); RemoveJewelEffect1 = CreatObjectToNGUI.InstantiateObj(RemoveJewelEffect1_profab, RemoveJewelEffect1_Point) as GameObject; RemoveJewelEffect2 = CreatObjectToNGUI.InstantiateObj(RemoveJewelEffect2_profab, RemoveJewelEffect2_point) as GameObject; RemoveJewelEffect1.SetActive(false); RemoveJewelEffect2.SetActive(false); NoneAttriture.GetComponentInChildren <UILabel>().SetText(LanguageTextManager.GetString("IDS_I9_16")); //Init(null); TaskGuideBtnRegister(); }