Exemple #1
0
        private void CheckForDeadEnemies()
        {
            List <Enemy> enemiesToClear = new List <Enemy>();

            for (int i = 0; i < EnemyList.Count(); i++)
            {
                Enemy enemy = EnemyList[i];

                if (enemy.Death && !enemy.FlaggedForRemoval)
                {
                    enemy.FlaggedForRemoval = true;
                    enemiesToClear.Add(enemy);
                }
            }

            if (enemiesToClear.Count > 0)
            {
                RemoveEnemyEvent remove = new RemoveEnemyEvent(this, enemiesToClear);

                EnqueueAction(remove, EventPriority.ClearEnemies);
            }
        }
Exemple #2
0
        private void CheckForDeadEnemies()
        {
            List<Enemy> enemiesToClear = new List<Enemy>();

            for (int i = 0; i < EnemyList.Count(); i++)
            {
                Enemy enemy = EnemyList[i];

                if (enemy.Death && !enemy.FlaggedForRemoval)
                {
                    enemy.FlaggedForRemoval = true;
                    enemiesToClear.Add(enemy);
                }
            }

            if (enemiesToClear.Count > 0)
            {
                RemoveEnemyEvent remove = new RemoveEnemyEvent(this, enemiesToClear);

                EnqueueAction(remove, EventPriority.ClearEnemies);
            }
        }