public void RequestBulletBuild(RemoteShotEvent evt, UnblockedWeaponNode weaponNode) { base.ScheduleEvent(new BulletBuildEvent(evt.ShotDirection), weaponNode); }
public void CreateShaftMuzzleFlashOnAnyRemoteShot(RemoteShotEvent evt, ShaftMuzzleFlashNode muzzle) { this.InstantiateMuzzleEffect(muzzle.shaftMuzzleFlash.muzzleFlashPrefab, muzzle, muzzle.shaftMuzzleFlash.duration); }