Exemple #1
0
        private void readNewJuggernaut() //Reads in who should be the new juggernaut.
        {
            string tag = reader.ReadString();

            Global.msgNewJuggernaut(tag); //Fires off a message to the message displayer unit.
            NetworkGamer gamer = findGamerWithTag(tag);

            if (gamer.IsLocal)
            {
                LocalPlayer player = gamer.Tag as LocalPlayer;
                player.setAsJuggernaut();
                for (int i = 0; i < Global.localPlayers.Count; i++)
                {
                    if (Global.localPlayers[i] != player)
                    {
                        Global.localPlayers[i].setAsNotJuggernaut();
                    }
                }
                for (int i = 0; i < Global.remotePlayers.Count; i++)
                {
                    Global.remotePlayers[i].setAsNotJuggernaut();
                }
            }
            else
            {
                RemotePlayer rPlayer = gamer.Tag as RemotePlayer;
                rPlayer.setAsJuggernaut();
                for (int i = 0; i < Global.localPlayers.Count; i++)
                {
                    Global.localPlayers[i].setAsNotJuggernaut();
                }
                for (int i = 0; i < Global.remotePlayers.Count; i++) //Loop for all remotes except the juggernaut
                {
                    if (Global.remotePlayers[i] != rPlayer)
                    {
                        Global.remotePlayers[i].setAsNotJuggernaut();
                    }
                }
            }
        }
Exemple #2
0
 void GameStartedEventHandler(object sender, GameStartedEventArgs e)
 {
     if (hostSessionType == HostSessionType.Host)
     {
         int          firstJugIndex = Global.rand.Next(0, Global.networkManager.networkSession.AllGamers.Count);
         NetworkGamer firstJug      = networkSession.AllGamers[firstJugIndex];
         newJuggernaut(firstJug);
         if (firstJug.IsLocal)
         {
             LocalPlayer player = firstJug.Tag as LocalPlayer;
             player.setAsJuggernaut();
         }
         else
         {
             RemotePlayer player = firstJug.Tag as RemotePlayer;
             player.setAsJuggernaut();
         }
     }
     Global.gameState = Global.GameState.Playing;
     Global.menusong.Stop();
     Global.actionsong.Play();
 }