Exemple #1
0
 /// <summary>
 /// Sends the state deltas to the clients.
 /// </summary>
 void SendStateChanges(double dt)
 {
     if (TimeSinceLastCorrection >= GameMatch.STATE_UPDATE_INTERVAL.TotalSeconds)
     {
         foreach (NetConnection connection in Clients.Keys)
         {
             SendCommand(
                 connection,
                 ServerCommand.StateUpdate,
                 RemarkableEvents.Count == 0 ? NetDeliveryMethod.UnreliableSequenced : NetDeliveryMethod.ReliableUnordered,
                 (msg) => FillStateUpdateMessage(msg, connection));
         }
         RemarkableEvents.Clear();
         TimeSinceLastCorrection = 0.0;
     }
     TimeSinceLastCorrection += dt;
 }
Exemple #2
0
        void ApplyRemarkableEvents()
        {
            RemarkableEvents.ForEach(r =>
            {
                switch (r.Command)
                {
                case ServerCommand.SpellCast:
                    OnCastSpell((SpellCastEventData)r);
                    break;

                case ServerCommand.SpellDisappear:
                    OnRemoveSpell((SpellDisappearEventData)r);
                    break;

                case ServerCommand.StatsChanged:
                    OnChangeStats((StatsChangedEventData)r);
                    break;

                case ServerCommand.ChampionDied:
                    OnChampionDied((ChampionDiedEventData)r);
                    break;

                case ServerCommand.StructureStatsChanged:
                    OnStructureStatsChanged((StructureStatsChangedEventData)r);
                    break;

                case ServerCommand.StructureDestroyed:
                    OnStructureDestroyed((StructureDestroyedEventData)r);
                    break;

                case ServerCommand.EndOfGame:
                    OnEndOfGame((EndOfGameEventData)r);
                    break;

                case ServerCommand.TowerPreparingToShoot:
                    OnTowerPreparingToShoot((TowerPreparingToShootEventData)r);
                    break;

                default:
                    Debug.Fail("Unknown server command (unknown remarkable event).");
                    break;
                }
            });

            RemarkableEvents.Clear();
        }