// Start is called before the first frame update void Start() { rui = GameObject.Find("Heart_Score").GetComponent <RemainUI>(); timer = GameObject.Find("Timer").GetComponent <Timer>(); timer_score_text = this.GetComponent <Text>(); add_timer_integer = 0; calculate_max_timer = true; }
// Start is called before the first frame update void Start() { total_score_text = this.GetComponent <Text>(); ts = GameObject.Find("Timer").GetComponent <TimerScore>(); rui = GameObject.Find("Heart_Score").GetComponent <RemainUI>(); tt = GameObject.Find("Timer_Score").GetComponent <TimerText>(); is_text_ienumerator = false; is_score_ienumerator = false; is_end_typing = false; score = 0; }