private void Start() { ShotMax = 10; ShotCount = 0; ShotDelay = 60; Reset = 0; BossSaveHP = 0.0f; LeftSide = RightSide = false; CenterSide = true; LCheck = CCheck = RCheck = false; BossBody = false; LeftLock.SetActive(true); RightLock.SetActive(true); LeftLockImage.enabled = RightLockImage.enabled = false; CenterLockImage.enabled = true; fadeSystem = gameObject.GetComponent <FadeSystem>(); reloadProc = gameObject.GetComponent <ReloadProc>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); e_PartsProc = gameObject.GetComponent <E_PartsProc>(); audioSource = gameObject.GetComponent <AudioSource>(); }
void Start() { shotForce = gameObject.GetComponent <ShotForce>(); reloadProc = gameObject.GetComponent <ReloadProc>(); Reammo = 0.0f; Reportammo = 1; Keepammo = 1.1f; }