Exemple #1
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        public override void OnRelayout(Vector2 size, RelayoutContainer container)
        {
            base.OnRelayout(size, container);

            //TODO: To support non-unified tab button size.
            CalculateUnifiedTabButtonSize();
        }
Exemple #2
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        public void CustomActorImplOnRelayout()
        {
            tlog.Debug(tag, $"CustomActorImplOnRelayout START");

            using (View view = new View())
            {
                var testingTarget = NDalic.GetImplementation(view);
                Assert.IsNotNull(testingTarget, "Should be not null!");
                Assert.IsInstanceOf <CustomActorImpl>(testingTarget, "Should be an Instance of CustomActorImpl!");

                using (Vector2 vector = new Vector2(100.0f, 20.0f))
                {
                    using (RelayoutContainer container = new RelayoutContainer(view.SwigCPtr.Handle, false))
                    {
                        try
                        {
                            testingTarget.OnRelayout(vector, container);
                        }
                        catch (Exception e)
                        {
                            tlog.Debug(tag, e.Message.ToString());
                            Assert.Fail("Caught Exception : Failed!");
                        }
                    }
                }

                testingTarget.Dispose();
            }

            tlog.Debug(tag, $"CustomActorImplOnRelayout END (OK)");
        }
Exemple #3
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        public override void OnRelayout(Vector2 size, RelayoutContainer container)
        {
            // Configure the transform and size of Image visual.
            PropertyMap imageVisualTransform = new PropertyMap();

            imageVisualTransform.Add((int)VisualTransformPropertyType.Offset, new PropertyValue(new Vector2(10.0f, 0.0f)))
            .Add((int)VisualTransformPropertyType.OffsetPolicy, new PropertyValue(new Vector2((int)VisualTransformPolicyType.Absolute, (int)VisualTransformPolicyType.Absolute)))
            .Add((int)VisualTransformPropertyType.SizePolicy, new PropertyValue(new Vector2((int)VisualTransformPolicyType.Absolute, (int)VisualTransformPolicyType.Absolute)))
            .Add((int)VisualTransformPropertyType.Size, new PropertyValue(new Vector2(40.0f, 40.0f)))
            .Add((int)VisualTransformPropertyType.Origin, new PropertyValue((int)Visual.AlignType.CenterBegin))
            .Add((int)VisualTransformPropertyType.AnchorPoint, new PropertyValue((int)Visual.AlignType.CenterBegin));
            _imageVisual.SetTransformAndSize(imageVisualTransform, size);

            // Configure the transform and size of Text visual.
            PropertyMap textVisualTransform = new PropertyMap();

            textVisualTransform.Add((int)VisualTransformPropertyType.Offset, new PropertyValue(new Vector2(0.0f, 0.0f)))
            .Add((int)VisualTransformPropertyType.OffsetPolicy, new PropertyValue(new Vector2((int)VisualTransformPolicyType.Relative, (int)VisualTransformPolicyType.Relative)))
            .Add((int)VisualTransformPropertyType.SizePolicy, new PropertyValue(new Vector2((int)VisualTransformPolicyType.Absolute, (int)VisualTransformPolicyType.Absolute)))
            .Add((int)VisualTransformPropertyType.Size, new PropertyValue(new Vector2(size.X - 100.0f, 50.0f)))
            .Add((int)VisualTransformPropertyType.Origin, new PropertyValue((int)Visual.AlignType.Center))
            .Add((int)VisualTransformPropertyType.AnchorPoint, new PropertyValue((int)Visual.AlignType.Center));
            _textVisual.SetTransformAndSize(textVisualTransform, size);

            // Configure the transform and size of Primitive visual.
            PropertyMap primitiveVisualTransform = new PropertyMap();

            primitiveVisualTransform.Add((int)VisualTransformPropertyType.Offset, new PropertyValue(new Vector2(size.X - 60.0f, 0.0f)))
            .Add((int)VisualTransformPropertyType.OffsetPolicy, new PropertyValue(new Vector2((int)VisualTransformPolicyType.Absolute, (int)VisualTransformPolicyType.Absolute)))
            .Add((int)VisualTransformPropertyType.SizePolicy, new PropertyValue(new Vector2((int)VisualTransformPolicyType.Absolute, (int)VisualTransformPolicyType.Absolute)))
            .Add((int)VisualTransformPropertyType.Size, new PropertyValue(new Vector2(40.0f, 40.0f)))
            .Add((int)VisualTransformPropertyType.Origin, new PropertyValue((int)Visual.AlignType.CenterBegin))
            .Add((int)VisualTransformPropertyType.AnchorPoint, new PropertyValue((int)Visual.AlignType.CenterBegin));
            _primitiveVisual.SetTransformAndSize(primitiveVisualTransform, size);
        }
Exemple #4
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 /// <summary>
 /// Overrides the method of OnRelayout() for CustomView class.<br />
 /// Called after the size negotiation has been finished for this control.<br />
 /// The control is expected to assign this given size to itself or its children.<br />
 /// Should be overridden by derived classes if they need to layout actors differently after certain operations like add or remove actors, resize, or after changing specific properties.<br />
 /// </summary>
 /// <remarks>As this function is called from inside the size negotiation algorithm, you cannot call RequestRelayout (the call would just be ignored).</remarks>
 /// <param name="size">The allocated size.</param>
 /// <param name="container">The control should add actors to this container that it is not able to allocate a size for.</param>
 /// <since_tizen> 3 </since_tizen>
 public override void OnRelayout(Vector2 size, RelayoutContainer container)
 {
     foreach (var item in visualDictionary)
     {
         item.Value.SetTransformAndSize(tranformDictionary[item.Key], size);
         EnableVisual(item.Key, true);
     }
 }
            public override void OnRelayout(Vector2 size, RelayoutContainer container)
            {
                View view = new View();

                view.Size = new Size(100, 100);
                container.Add(view, new Size2D(100, 100));
                _flagAdd = true;
                base.OnRelayout(size, container);
            }
Exemple #6
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 /// <inheritdoc/>
 /// <since_tizen> 9 </since_tizen>
 public override void OnRelayout(Vector2 size, RelayoutContainer container)
 {
     //Console.WriteLine("[NUI] On ReLayout [{0} {0}]", size.X, size.Y);
     base.OnRelayout(size, container);
     if (InternalItemsLayouter != null && ItemsSource != null && ItemTemplate != null)
     {
         InternalItemsLayouter.Initialize(this);
         InternalItemsLayouter.RequestLayout(ScrollingDirection == Direction.Horizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y, true);
     }
 }
Exemple #7
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        /// <summary>
        /// Called after the size negotiation has been finished for this ScrollMenu.
        /// The control is expected to assign this given size to itself or its children.
        /// </summary>
        /// <param name="size">The allocated size.</param>
        /// <param name="container">The control should add views to this container that it is not able to allocate a size for.</param>
        public override void OnRelayout(Vector2 size, RelayoutContainer container)
        {
            _width = size.X;

            // Only setup initial scroll position on first layout.
            if (_firstActive)
            {
                _firstActive = false;
                if (_focusCenter)
                {
                    // We chose a sensible first item to focus.
                    // To do this we work out how many items would be visible so we can position the 1st one on the left, and focus the item in the middle of the screen.
                    // w = item-width  |  c = container-width  |  g = gap between items  |  x = number of items to the left of the center selected one.
                    // So: w/2 + x(w + g) + g = c/2
                    // Solving for x:  x = (c/2 - g - w/2) / (w + g)
                    // We omit the extra gap on the left as it is better to show an item if possible.
                    _itemToFocus = (int)Math.Floor((double)(((_width / 2.0f) - (ItemDimensions.Width / 2.0f)) / (ItemDimensions.Width + _gap)));

                    // We align the items to the left to fit as many on screen as possible, but if there are less items than will fit on the screen,
                    // we shouldn't move them past left of centered. So focus the center item (of all items) in this case.
                    if (_itemToFocus > (_items.Count / 2))
                    {
                        _itemToFocus = _items.Count / 2;
                    }
                }
                else
                {
                    // We ensure the 1st item is always on the far left of the container.
                    _currentScrollPosition += ((_itemDimensions.Width - _width) * 0.5f) - GetItemPosition(0, _currentScrollPosition, false).X;

                    // Check if the number of items we have is less than can fit in the container width.
                    // If so, offset the items so they appear centered rather than far left aligned.
                    float itemsLength      = ((float)_items.Count * (ItemDimensions.Width + _gap)) + _gap;
                    float itemsTotalLength = itemsLength + (_scrollEndMargin * 2.0f);

                    if (itemsTotalLength < _width)
                    {
                        // Add the offset.
                        _currentScrollPosition += ((_width - itemsLength) / 2.0f) + _scrollEndMargin;
                    }
                }

                // Scroll to the position of the focused item. The last "true" forces this to happen instantly so there is no visible animation initially.
                ScrollTo(_itemToFocus, true, true);

                if (!_startActive)
                {
                    SetActive(false);
                }
            }
        }
        public override void OnRelayout(Vector2 size, RelayoutContainer container)
        {
            if (size == null)
            {
                return;
            }

            if (size.Equals(this.size))
            {
                return;
            }

            this.size = new Vector2(size);

            UpdateSizeAndSpacing();
        }
Exemple #9
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        public override void OnRelayout(Vector2 size, RelayoutContainer container)
        {
            base.OnRelayout(size, container);

            if (prevSize != Size)
            {
                prevSize = Size;
                if (itemSeperator)
                {
                    var margin = itemSeperator.Margin;
                    itemSeperator.SizeWidth  = SizeWidth - margin.Start - margin.End;
                    itemSeperator.SizeHeight = itemSeperator.HeightSpecification;
                    itemSeperator.Position   = new Position(margin.Start, SizeHeight - margin.Bottom - itemSeperator.SizeHeight);
                }
            }
        }
Exemple #10
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        public override void OnRelayout(Vector2 size, RelayoutContainer container)
        {
            if (mAdapter == null)
            {
                return;
            }

            if (mLayout == null)
            {
                return;
            }

            DispatchLayoutStep1();

            mLayout.OnLayoutChildren(mRecycler);

            RemoveAndRecycleScrapInt();
        }
Exemple #11
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        public override void OnRelayout(Vector2 size, RelayoutContainer container)
        {
            if (size == null)
            {
                return;
            }

            if (size.Equals(this.size))
            {
                return;
            }

            this.size = new Vector2(size);

            if (pickerScroller != null && itemList != null)
            {
                pickerScroller.ScrollAvailableArea = new Vector2(0, (itemList.Count * itemHeight) - size.Height);
            }
        }
Exemple #12
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 /// <summary>
 /// Called after the size negotiation has been finished for this control.<br />
 /// The control is expected to assign this given size to itself or its children.<br />
 /// Should be overridden by derived classes if they need to layout views differently after certain operations like add or remove views, resize, or after changing specific properties.<br />
 /// As this function is called from inside the size negotiation algorithm, you cannot call RequestRelayout (the call would just be ignored).<br />
 /// </summary>
 /// <param name="size">The allocated size.</param>
 /// <param name="container">The control should add views to this container that it is not able to allocate a size for.</param>
 /// <since_tizen> 3 </since_tizen>
 public virtual void OnRelayout(Vector2 size, RelayoutContainer container)
 {
 }
Exemple #13
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 public override void OnRelayout(Vector2 size, RelayoutContainer container)
 {
     base.OnRelayout(size, container);
     OnUpdate();
 }
Exemple #14
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 public override void OnRelayout(Vector2 size, RelayoutContainer container)
 {
     visualView.OnRelayout(size, container);
 }
Exemple #15
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        public override void OnRelayout(Vector2 size, RelayoutContainer container)
        {
            base.OnRelayout(size, container);

            CalculateSizeAndPosition();
        }
Exemple #16
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 public override void OnRelayout(Vector2 size, RelayoutContainer container)
 {
     base.OnRelayout(size, container);
     LayoutItems();
 }
Exemple #17
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 public void MyOnRelayout(Vector2 size, RelayoutContainer container)
 {
     base.OnRelayout(size, container);
 }
Exemple #18
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 public override void OnRelayout(Vector2 size, RelayoutContainer container)
 {
     base.OnRelayout(size, container);
     UpdateSizeAndSpacing();
 }