static void Main(string[] args) { RelayManager.Init(); Console.WriteLine("Total devices : " + RelayManager.DevicesCount().ToString()); for (int i = 0; i < RelayManager.DevicesCount(); ++i) { RelayManager.OpenDevice(i); Console.WriteLine("Device number : {0}", RelayManager.CurrentDeviceIndex()); Console.WriteLine("Device serial : {0}", RelayManager.RelaySerial()); Console.WriteLine("Device channels : {0}", RelayManager.ChannelsCount()); Console.WriteLine("--------------------------------"); } Console.WriteLine("Enter 'q' for quit"); while (true) { string s = Console.ReadLine(); if (s == "1") { Console.WriteLine("Opening..."); RelayManager.Open(0, 1); Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1)); } if (s == "2") { Console.WriteLine("Closing..."); RelayManager.Close(0, 1); Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1)); } if (s == "3") { Console.WriteLine("Opening..."); RelayManager.Open(1, 1); Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1)); } if (s == "4") { Console.WriteLine("Closing..."); RelayManager.Close(1, 1); Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1)); } if (s == "5") { Console.WriteLine("Inverting channel 1 on relay 0..."); RelayManager.Invert(0, 1); Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1)); } if (s == "6") { Console.WriteLine("Inverting channel 1 on relay 1 ..."); RelayManager.Invert(1, 1); Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1)); } if (s == "q") { break; } } RelayManager.Close(); }
public SetDistancePerRev() { //////////////////////////////////// ///Hotkeys /// //////////////////////////////////// //Hilfsform erschaffen um die Hotkeys zu behandeln. nicht sichtbar Form HKHandlerForm = new Form() { Visible = false }; HK.OwnerForm = HKHandlerForm; HK.HotKeyPressed += new HotKey.HotKeyPressedEventHandler(HK_HotKeyPressed); /*HK.AddHotKey(Keys.F1, HotKey.MODKEY.MOD_CONTROL, "Relay1Key"); * HK.AddHotKey(Keys.F2, HotKey.MODKEY.MOD_CONTROL, "Relay2Key"); * HK.AddHotKey(Keys.F3, HotKey.MODKEY.MOD_CONTROL, "Relay3Key"); * HK.AddHotKey(Keys.F4, HotKey.MODKEY.MOD_CONTROL, "Relay4Key"); * HK.AddHotKey(Keys.F5, HotKey.MODKEY.MOD_CONTROL, "Relay5Key");*/ HK.AddHotKey(Keys.F6, HotKey.MODKEY.MOD_NONE, "Relay6Key"); HK.AddHotKey(Keys.F7, HotKey.MODKEY.MOD_NONE, "Relay7Key"); HK.AddHotKey(Keys.F8, HotKey.MODKEY.MOD_NONE, "Relay8Key"); HK.AddHotKey(Keys.F9, HotKey.MODKEY.MOD_NONE, "ResetDistance"); ////////////////////////////// ///Relay Status /// Rectangle screensize = Screen.PrimaryScreen.WorkingArea; int width = 600; int xpos = screensize.Width - width; int ypos = 25; statusOverlay.Location = new System.Drawing.Point(xpos, ypos); statusOverlay.Size = new Size(width, 38); InitializeComponent(); statusOverlay.Show(); R6.Text = Properties.Settings.Default.R_6Name; R7.Text = Properties.Settings.Default.R_7Name; R8.Text = Properties.Settings.Default.R_8Name; //Starts the driver RelayManager.Init(); startButton.Enabled = true; R1.Enabled = false; R1.BackColor = SystemColors.Control; R2.Enabled = false; R2.BackColor = SystemColors.Control; R3.Enabled = false; R3.BackColor = SystemColors.Control; R4.Enabled = false; R4.BackColor = SystemColors.Control; R5.Enabled = false; R5.BackColor = SystemColors.Control; R6.Enabled = true; R7.Enabled = true; R8.Enabled = true; //Checks to see if there is a connected USB Relay board. if (RelayManager.DevicesCount() == 0) { Properties.Status.Default.NoRelayBrd = true; //MessageBox.Show("USBRelay (No Connected Devices)"); } else { //Opens first USB Relay board found RelayManager.OpenDevice(0); //Reads serial number RSerial.Text = "USB Relay Serial: " + (RelayManager.RelaySerial().ToString()); //Reads info on how many channels and enables the correct number of buttons. switch (RelayManager.ChannelsCount()) { case 1: R1.Enabled = true; //Checks state of relay and sets colour accordingly. if (RelayManager.ChannelOpened(1).ToString() == "False") { R1.BackColor = SystemColors.Control; } else { R1.BackColor = Color.ForestGreen; } break; case 2: R1.Enabled = true; R2.Enabled = true; if (RelayManager.ChannelOpened(1).ToString() == "False") { R1.BackColor = SystemColors.Control; } else { R1.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(2).ToString() == "False") { R2.BackColor = SystemColors.Control; } else { R2.BackColor = Color.ForestGreen; } break; case 4: R1.Enabled = true; R2.Enabled = true; R3.Enabled = true; R4.Enabled = true; if (RelayManager.ChannelOpened(1).ToString() == "False") { R1.BackColor = SystemColors.Control; } else { R1.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(2).ToString() == "False") { R2.BackColor = SystemColors.Control; } else { R2.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(3).ToString() == "False") { R3.BackColor = SystemColors.Control; } else { R3.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(4).ToString() == "False") { R4.BackColor = SystemColors.Control; } else { R4.BackColor = Color.ForestGreen; } break; case 8: R1.Enabled = true; R2.Enabled = true; R3.Enabled = true; R4.Enabled = true; R5.Enabled = true; R6.Enabled = true; R7.Enabled = true; R8.Enabled = true; if (RelayManager.ChannelOpened(1).ToString() == "False") { R1.BackColor = SystemColors.Control; } else { R1.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(2).ToString() == "False") { R2.BackColor = SystemColors.Control; } else { R2.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(3).ToString() == "False") { R3.BackColor = SystemColors.Control; } else { R3.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(4).ToString() == "False") { R4.BackColor = SystemColors.Control; } else { R4.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(5).ToString() == "False") { R5.BackColor = SystemColors.Control; } else { R5.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(6).ToString() == "False") { R6.BackColor = SystemColors.Control; } else { R6.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(7).ToString() == "False") { R7.BackColor = SystemColors.Control; } else { R7.BackColor = Color.ForestGreen; } if (RelayManager.ChannelOpened(8).ToString() == "False") { R8.BackColor = SystemColors.Control; } else { R8.BackColor = Color.ForestGreen; } break; default: MessageBox.Show("Something went wrong with detecting number of relays."); break; } } //Fill Text Boxes and other control elements with Settings textBoxBrakeCirc.Value = (decimal)Properties.Settings.Default.brakeCirc; textBoxCdA.Text = Properties.Settings.Default.CdA.ToString(); textBoxStageTime.Text = Properties.Settings.Default.preStageTime_ms.ToString(); textBoxWeight.Text = Properties.Settings.Default.VehicleWeight.ToString(); if (Properties.Settings.Default.start_mode) { radioButtonModeStd.Checked = true; } else { radioButtonModeNHRA.Checked = true; } switch (Properties.Settings.Default.race_mode) { case 0: radioButtonRaceMode1.Checked = true; break; case 1: radioButtonRaceMode2.Checked = true; break; case 2: radioButtonRaceMode3.Checked = true; break; case 3: radioButtonRaceMode4.Checked = true; break; case 4: radioButtonRaceMode5.Checked = true; break; } }