Exemple #1
0
        private static void DrawPlayer()
        {
            bool shouldExit = false;

            Task.Run(() =>
            {
                while (Console.ReadKey(true).Key != ConsoleKey.Escape)
                {
                    ;
                }

                shouldExit = true;
                relax.Stop();
                timewarp.Stop();
            });

            while (!shouldExit)
            {
                Console.Clear();
                Console.WriteLine("Idling");
                Console.WriteLine("\nPress ESC to return to the main menu.");

                while (!osuManager.CanLoad && !shouldExit)
                {
                    Thread.Sleep(5);
                }

                if (shouldExit)
                {
                    break;
                }

                var beatmap = osuManager.Player.Beatmap;

                Console.Clear();
                Console.WriteLine($"Playing {beatmap.Artist} - {beatmap.Title} ({beatmap.Creator}) [{beatmap.Version}]");
                Console.WriteLine("\nPress ESC to return to the main menu.");

                var relaxTask = Task.Factory.StartNew(() =>
                {
                    if (configManager.EnableRelax && osuManager.Player.CurrentRuleset == Ruleset.Standard)
                    {
                        relax.Start(beatmap);
                    }
                });

                var timewarpTask = Task.Factory.StartNew(() =>
                {
                    if (configManager.EnableTimewarp)
                    {
                        timewarp.Start();
                    }
                });

                Task.WaitAll(relaxTask, timewarpTask);
            }

            DrawMainMenu();
        }
Exemple #2
0
        private static void StartRelax()
        {
            bool shouldExit = false;

            Task.Run(() =>
            {
                while (Console.ReadKey(true).Key != ConsoleKey.Escape)
                {
                    ;
                }

                shouldExit = true;
                relax.Stop();
            });

            while (!shouldExit)
            {
                Console.Clear();
                Console.WriteLine("Idling");
                Console.WriteLine("\nPress ESC to return to the main menu.");

                while (!osuManager.CanPlay && !shouldExit)
                {
                    Thread.Sleep(5);
                }

                if (shouldExit)
                {
                    break;
                }

                var beatmap = osuManager.Player.Beatmap;
                if (beatmap.GeneralSection.Mode != Ruleset.Standard)
                {
                    Console.Clear();
                    Console.WriteLine("Only osu!standard beatmaps are supported!\n\nReturn to song select to continue or press ESC to return to main menu.");

                    while (osuManager.CanPlay && !shouldExit)
                    {
                        Thread.Sleep(1);
                    }

                    if (shouldExit)
                    {
                        break;
                    }

                    continue;
                }

                Console.Clear();
                Console.WriteLine($"Playing {beatmap.MetadataSection.Artist} - {beatmap.MetadataSection.Title} ({beatmap.MetadataSection.Creator}) [{beatmap.MetadataSection.Version}]");
                Console.WriteLine("\nPress ESC to return to the main menu.");

                relax.Start();
            }

            DrawMainMenu();
        }