// Use this for initialization void Start() { obs = Observer.GetComponent <Relativity_Observer>(); //coordinateTimeStart = obs.CoordinateTime; lr = GetComponent <LineRenderer>(); rb = GetComponent <Relativity_Rigidbody>(); rb.Observer = Observer; }
// Use this for initialization void Start() { rb = GetComponent <Relativity_Rigidbody>(); P0 = transform.position; }