private void Achievements_CloseButton_Clicked() { mode = ReignScores_UnityUIModes.None; if (showNativeViewDoneCallback != null) { showNativeViewDoneCallback(true, null); } }
private void LoginScreen_CancelButton_Clicked() { mode = ReignScores_UnityUIModes.None; if (authenticateCallback != null) { authenticateCallback(false, "Canceled"); } }
private void LoginScreen_LoginButton_Clicked() { if (string.IsNullOrEmpty(LoginScreen_UsernameInput.text) || LoginScreen_UsernameInput.text.Length < 3) { string error = "Username must be at least 3 characters long"; Debug.LogError(error); LoginScreen_ErrorMessage.text = error; return; } if (string.IsNullOrEmpty(LoginScreen_PasswordInput.text) || LoginScreen_PasswordInput.text.Length < 4) { string error = "Password must be at least 4 characters long"; Debug.LogError(error); LoginScreen_ErrorMessage.text = error; return; } mode = ReignScores_UnityUIModes.LoggingIn; }
private void CreateUserScreen_CreateButton_Clicked() { if (string.IsNullOrEmpty(CreateUserScreen_UsernameInput.text) || CreateUserScreen_UsernameInput.text.Length < 3) { string error = "Username must be at least 3 characters long"; Debug.LogError(error); CreateUserScreen_ErrorMessage.text = error; return; } if (string.IsNullOrEmpty(CreateUserScreen_PasswordInput.text) || CreateUserScreen_PasswordInput.text.Length < 4) { string error = "Password must be at least 4 characters long"; Debug.LogError(error); CreateUserScreen_ErrorMessage.text = error; return; } if (string.IsNullOrEmpty(CreateUserScreen_PasswordInput2.text)) { string error = "Please Re-Enter your password"; Debug.LogError(error); CreateUserScreen_ErrorMessage.text = error; return; } if (CreateUserScreen_PasswordInput.text != CreateUserScreen_PasswordInput2.text) { string error = "Passwords do not match"; Debug.LogError(error); CreateUserScreen_ErrorMessage.text = error; return; } mode = ReignScores_UnityUIModes.CreatingUser; }
private void CreateUserScreen_CancleButton_Clicked() { mode = ReignScores_UnityUIModes.Login; }
private void LoginScreen_CreateUserButton_Clicked() { mode = ReignScores_UnityUIModes.CreateUser; }
private void Achievements_CloseButton_Clicked() { mode = ReignScores_UnityUIModes.None; if (showNativeViewDoneCallback != null) showNativeViewDoneCallback(true, null); }
private void LoginScreen_CancelButton_Clicked() { mode = ReignScores_UnityUIModes.None; if (authenticateCallback != null) authenticateCallback(false, "Canceled"); }