public ComplexServer() { _Storage = new Storage(); _Complex = new Complex(_Storage); _Updater = new Utility.Updater(); }
public ThreadSocketHandler(int port , Regulus.Game.ICore core) { _Port = port; _Core = core; _Sockets = new Queue<System.Net.Sockets.Socket>(); _Socket = new System.Net.Sockets.Socket(System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp); _Peers = new Utility.Updater(); _FPS = new Utility.FPSCounter(); }