Exemple #1
0
        private void Form1_Shown(object sender, EventArgs e)
        {
            RegistryEditor regEdit = new RegistryEditor();

            string[] args = Environment.GetCommandLineArgs();

            if (args.Length > 1 && File.Exists(args[1]))
            {
                loadUBMFile(args[1]);
            }
            else
            {
                string filePath = (string)regEdit.ReadFromRegistry("defaultFile", "Software\\UnityBuildManager", false, "");

                if (filePath != "")
                {
                    loadUBMFile(filePath);
                }
            }


            string unityPath = (string)regEdit.ReadFromRegistry("Location x64", "Software\\Unity Technologies\\Installer\\Unity", false, "");

            if (unityPath == "")
            {
                string unityOurRegPath = (string)regEdit.ReadFromRegistry("unityPath", "Software\\UnityBuildManager", false, "");
                if (unityOurRegPath == "")
                {
                    OpenFileDialog ofd = new OpenFileDialog();
                    ofd.Filter = "Unity Editor Executable | *.exe";
                    ofd.Title  = "Select Unity Editor Executable";

                    if (ofd.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                    {
                        unityExec = ofd.FileName;
                        regEdit.WriteToRegistry("unityPath", "Software\\UnityBuildManager", unityExec);
                    }
                }
                else
                {
                    unityExec = unityOurRegPath;
                }
            }
            else
            {
                unityExec = unityPath + "\\Editor\\Unity.exe";
                if (File.Exists(unityExec))
                {
                    regEdit.WriteToRegistry("unityPath", "Software\\UnityBuildManager", unityExec);
                }
            }

            Process          process = new Process();
            ProcessStartInfo info    = new ProcessStartInfo("Unity.exe", "Args");
        }
Exemple #2
0
        private void setDefaultBtn_Click(object sender, EventArgs e)
        {
            if (pendingChanges)
            {
                promptSaveChanges();
            }

            RegistryEditor regedit = new RegistryEditor();

            if (loadedFileLbl.Text != "--")
            {
                regedit.WriteToRegistry("defaultFile", "Software\\UnityBuildManager", loadedFileLbl.Text);
            }
            else
            {
                regedit.WriteToRegistry("defaultFile", "Software\\UnityBuildManager", string.Empty);
            }
        }