public void TestGame_RegisterWithExistingTeamName_ThrowsException() { // arrange var command = new RegisterForGameCommand { Name = "Team 3", Code = "JOINME" }; // act & assert var exception = Assert.ThrowsExceptionAsync <DomainException>(() => Mediator.Send(command)).Result; Assert.AreEqual("Team name is taken.", exception.Message); Assert.IsTrue(exception.IsBadRequest); }
public void TestGame_RegisterWithInvalidCode_ThrowsException() { // arrange var command = new RegisterForGameCommand { Name = "Team 4", Code = "INVALIDCODE" }; // act & assert var exception = Assert.ThrowsExceptionAsync <DomainException>(() => Mediator.Send(command)).Result; Assert.AreEqual("Invalid code.", exception.Message); Assert.IsFalse(exception.IsBadRequest); }
public void TestGame_RegisterWithCorrectNewTeam_TeamRegistered() { // arrange var command = new RegisterForGameCommand { Name = "Team 4", Code = "JOINME" }; // act var team = Mediator.Send(command).Result; // assert Assert.AreEqual("Team 4", team.Name); }
public void TestGame_UseTeamRecoveryCode_RecoveryCodeAccepted() { // arrange var firstTeamId = Game.TeamIds[0]; var firstTeam = UnitOfWork.GetCollection <Team>().GetAsync(firstTeamId).Result; var command = new RegisterForGameCommand { Name = "", Code = firstTeam.RecoveryCode }; // act var team = Mediator.Send(command).Result; // assert team.RecoveryCode = firstTeam.RecoveryCode; }
public void TestGame_RegisterWithCorrectNewTeam_TeamInGame() { // arrange var command = new RegisterForGameCommand { Name = "Team 4", Code = "JOINME" }; // act var team = Mediator.Send(command).Result; // assert var gameCollection = UnitOfWork.GetCollection <Game>(); var game = gameCollection.GetAsync(team.CurrentGameId).Result; CollectionAssert.Contains(game.TeamIds, team.Id); Assert.AreEqual("Team 4", team.Name); }