void Start() { _rdwi = GetComponent <RegisterDynWavesInput>(); if (OceanRenderer.Instance == null || !OceanRenderer.Instance.CreateDynamicWaveSim || _rdwi == null) { enabled = false; return; } _mat = GetComponent <MeshRenderer>().material; }
void Start() { _rdwi = GetComponent <RegisterDynWavesInput>(); if (OceanRenderer.Instance == null || !OceanRenderer.Instance.CreateDynamicWaveSim || _rdwi == null) { enabled = false; return; } _rend = GetComponent <Renderer>(); _mpb = new MaterialPropertyBlock(); }