Exemple #1
0
        public static void Logout()
        {
            Engine.TickWorkQueue.Enqueue(() =>
            {
                dynamic socket =
                    new ReflectionObject(Reflection.GetTypePropertyValue <dynamic>("ClassicUO.Network.NetClient", "Socket", null));

                if (socket.IsConnected)
                {
                    socket.Disconnect();
                }

                dynamic game = new ReflectionObject(Reflection.GetTypePropertyValue <dynamic>("ClassicUO.Client", "Game", null));

                object instance = Reflection.CreateInstanceOfType("ClassicUO.Game.Scenes.LoginScene");

                game.SetScene(instance);
            });
        }