Exemple #1
0
        ////////////////////////////////////////
        ///////////GUI AND EDITOR STUFF/////////
        ////////////////////////////////////////
                #if UNITY_EDITOR
        protected override void OnTaskInspectorGUI()
        {
            if (!Application.isPlaying && GUILayout.Button("Select Property"))
            {
                System.Action <MethodInfo> MethodSelected = (method) => {
                    functionWrapper = ReflectedActionWrapper.Create(method, blackboard);
                };

                if (agent != null)
                {
                    EditorUtils.ShowGameObjectMethodSelectionMenu(agent.gameObject, typeof(void), typeof(object), MethodSelected, 1, true, false);
                }
                else
                {
                    var menu = new UnityEditor.GenericMenu();
                    foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(Component)))
                    {
                        menu = EditorUtils.GetMethodSelectionMenu(t, typeof(void), typeof(object), MethodSelected, 1, true, false, menu);
                    }
                    menu.ShowAsContext();
                    Event.current.Use();
                }
            }

            if (targetMethod != null)
            {
                GUILayout.BeginVertical("box");
                UnityEditor.EditorGUILayout.LabelField("Type", agentType.FriendlyName());
                UnityEditor.EditorGUILayout.LabelField("Property", targetMethod.Name);
                UnityEditor.EditorGUILayout.LabelField("Set Type", functionWrapper.GetVariables()[0].varType.FriendlyName());
                GUILayout.EndVertical();
                EditorUtils.BBParameterField("Set Value", functionWrapper.GetVariables()[0]);
            }
        }
        ///----------------------------------------------------------------------------------------------
        ///---------------------------------------UNITY EDITOR-------------------------------------------
#if UNITY_EDITOR
        protected override void OnTaskInspectorGUI()
        {
            if (!Application.isPlaying && GUILayout.Button("Select Property"))
            {
                var menu = new UnityEditor.GenericMenu();
                if (agent != null)
                {
                    foreach (var comp in agent.GetComponents(typeof(Component)).Where(c => c.hideFlags != HideFlags.HideInInspector))
                    {
                        menu = EditorUtils.GetInstanceMethodSelectionMenu(comp.GetType(), typeof(void), typeof(object), SetMethod, 1, true, false, menu);
                    }
                    menu.AddSeparator("/");
                }
                foreach (var t in TypePrefs.GetPreferedTypesList(typeof(object)))
                {
                    menu = EditorUtils.GetStaticMethodSelectionMenu(t, typeof(void), typeof(object), SetMethod, 1, true, false, menu);
                    if (typeof(UnityEngine.Component).IsAssignableFrom(t))
                    {
                        menu = EditorUtils.GetInstanceMethodSelectionMenu(t, typeof(void), typeof(object), SetMethod, 1, true, false, menu);
                    }
                }
                menu.ShowAsBrowser("Select Property", this.GetType());
                Event.current.Use();
            }

            if (targetMethod != null)
            {
                GUILayout.BeginVertical("box");
                UnityEditor.EditorGUILayout.LabelField("Type", targetMethod.RTReflectedOrDeclaredType().FriendlyName());
                UnityEditor.EditorGUILayout.LabelField("Property", targetMethod.Name);
                UnityEditor.EditorGUILayout.LabelField("Set Type", functionWrapper.GetVariables()[0].varType.FriendlyName());
                UnityEditor.EditorGUILayout.HelpBox(DocsByReflection.GetMemberSummary(targetMethod), UnityEditor.MessageType.None);
                GUILayout.EndVertical();
                NodeCanvas.Editor.BBParameterEditor.ParameterField("Set Value", functionWrapper.GetVariables()[0]);
            }
        }
Exemple #3
0
 BBParameter[] ISubParametersContainer.GetIncludeParseParameters()
 {
     return(functionWrapper != null?functionWrapper.GetVariables() : null);
 }