private IEnumerator <float> SetMtf(ReferenceHub player) { yield return(Timing.WaitForSeconds(0.5f)); player.SetRole(RoleType.NtfLieutenant); yield return(Timing.WaitForSeconds(0.5f)); foreach (Inventory.SyncItemInfo itemInfo in player.GetAllItems()) { player.RemoveItem(itemInfo); } player.AddItem(ItemType.GunE11SR); player.AddItem(ItemType.GunProject90); player.AddItem(ItemType.GunLogicer); player.AddItem(ItemType.GrenadeFlash); player.AddItem(ItemType.GrenadeFrag); player.AddItem(ItemType.Medkit); player.AddItem(ItemType.GunUSP); player.AddItem(ItemType.KeycardO5); }