public void Clear() { _ballAgent = null; _refPointStatus = RefPointStatusEnum.vacant; ClearMark(); }
// Start is called before the first frame update void Start() { _refPointStatus = RefPointStatusEnum.vacant; }
public void Clear() { _ballAgent = null; _refPointStatus = RefPointStatusEnum.vacant; ClearMark(); }
// Start is called before the first frame update void Start() { _refPointStatus = RefPointStatusEnum.vacant; }