public void ApplyTo(IEnumerable <MapNode> nodes) { foreach (var n in nodes) { RefNode.CopyFormatTo(n); } }
public void InitializePose(Pose.CGfxSkeletonPose pose) { OutPose = pose.Clone(); mAddPose = pose.Clone(); mRefPose = pose.Clone(); AdditiveNode?.InitializePose(pose); RefNode?.InitializePose(pose); }
public void Evaluate(float timeInSecond) { if (RefNode == null || AdditiveNode == null) { Bricks.Animation.Runtime.CGfxAnimationRuntime.ZeroPose(OutPose); return; } RefNode.Evaluate(timeInSecond); AdditiveNode.Evaluate(timeInSecond); Bricks.Animation.Runtime.CGfxAnimationRuntime.CopyPoseAndConvertRotationToMeshSpace(mAddPose, AdditiveNode.OutPose); Bricks.Animation.Runtime.CGfxAnimationRuntime.CopyPoseAndConvertRotationToMeshSpace(mRefPose, RefNode.OutPose); Bricks.Animation.Runtime.CGfxAnimationRuntime.MinusPose(OutPose, mRefPose, mAddPose); }
public IEnumerable <object> Children(object objNode) { ITreeViewControllerNode treeNode = (ITreeViewControllerNode)objNode; if (treeNode.m_nodeList != null) { // Case 1 the root node for (int i = 0; i < treeNode.m_nodeList.Count; i++) { yield return(new ITreeViewControllerNode(treeNode.m_nodeList[i], i + 1)); } } else { // Case 2 all other nodes. if (treeNode.IsRefByNode) { RefNode node = m_refGraph.GetNode(treeNode.m_nodeIdx, m_refGraph.AllocNodeStorage()); int childNum = 1; var nextIdx = node.GetFirstChildIndex(); while (nextIdx != NodeIndex.Invalid) { yield return(new ITreeViewControllerNode(nextIdx, childNum, true)); nextIdx = node.GetNextChildIndex(); childNum++; } } else { // Normal nodes. yield return(new ITreeViewControllerNode(treeNode.m_nodeIdx, -1)); // Return a 'Referenced By Node' Node node = m_graph.GetNode(treeNode.m_nodeIdx, m_graph.AllocNodeStorage()); node.ResetChildrenEnumeration(); int childNum = 1; while (true) { var nextIdx = node.GetNextChildIndex(); if (nextIdx == NodeIndex.Invalid) { break; } yield return(new ITreeViewControllerNode(nextIdx, childNum)); childNum++; } } } }
public override void build() { if (isConstant) { jsonLit = (TermNode)children[0]; } else if (isRef) { refNode = (RefNode)children[0]; } else { primSteps = children.Select(_ => (PrimitiveStepNode)_).ToArray(); } }
/// <summary> /// Initializes a new instance of the <see cref="BulletMLLib.BulletMLFire"/> class. /// </summary> /// <param name="node">Node.</param> /// <param name="owner">Owner.</param> public BulletMLFire(BulletMLNode node, BulletMLTask owner) : base(node, owner) { Debug.Assert(null != Node); Debug.Assert(null != Owner); //First try and get the nodes striaght from our node DirNode = node.GetChild(ENodeName.direction); SpeedNode = node.GetChild(ENodeName.speed); RefNode = node.GetChild(ENodeName.bulletRef); BulletNode = node.GetChild(ENodeName.bullet); //ok fire nodes HAVE TO have either a ref or a bullet node Debug.Assert((null != RefNode) || (null != BulletNode)); //what we gonna use to set the direction if we couldnt find a node? if (null == DirNode) { if (null != RefNode) { //Get the direction from the reference node DirNode = RefNode.GetChild(ENodeName.direction); } else if (BulletNode != null) { //Set teh driection from teh bullet node DirNode = BulletNode.GetChild(ENodeName.direction); } } //what we gonna use to set teh speed if we couldnt find a node? if (null == SpeedNode) { if (null != RefNode) { //set the speed from teh refernce node SpeedNode = RefNode.GetChild(ENodeName.speed); } else if (null != BulletNode) { //set teh speed from the bullet node SpeedNode = BulletNode.GetChild(ENodeName.speed); } } }
public CircularLinkedList_ContainsBackpointingRef() { numberOfNodes = 4; RefNode currentNode = null, prevNode = null; start = null; for (int i = 0; i < numberOfNodes; i++) { currentNode = new RefNode(i, "Hello World"); if (i == 0) { start = currentNode; } if (prevNode != null) { prevNode.Next = currentNode; } prevNode = currentNode; } currentNode.Next = start; }
public int ChildCount(object objNode) { ITreeViewControllerNode treeNode = (ITreeViewControllerNode)objNode; if (treeNode.m_nodeList != null) { return(treeNode.m_nodeList.Count); // Case 1 we are the root node } else { if (treeNode.IsRefByNode) { RefNode refNode = m_refGraph.GetNode(treeNode.m_nodeIdx, m_refNodeStorage); return(refNode.ChildCount); } else { Node node = m_graph.GetNode(treeNode.m_nodeIdx, m_nodeStorage); // Case 2 all other nodes. return(node.ChildCount + 1); // +1 is for the Referenced By Node. } } }
public void ApplyTo(MapNode node) { RefNode.CopyFormatTo(node); }
public void Notifying(GamePlay.Component.GComponent component) { RefNode?.Notifying(component); AdditiveNode?.Notifying(component); }