void Start() { reelcontroller = GameObject.Find("ReelController").GetComponent <Reelcontroller>(); //ReelControllerの取得 reelgenerator = GameObject.Find("ReelGenerator").GetComponent <ReelGenerator1>(); //ReelGenerator1の取得 gameController = GameObject.Find("GameController").GetComponent <GameController>(); //ReelGenerator1の取得 }
public GameObject win_object; // Textオブジェクト private void Awake() { sounds = gameObject.GetComponents <AudioSource>();//オーディオの取得 reelGenerator1 = GameObject.Find("ReelGenerator").GetComponent <ReelGenerator1>(); reelGenerator2 = GameObject.Find("ReelGenerator (1)").GetComponent <ReelGenerator1>(); reelGenerator3 = GameObject.Find("ReelGenerator (2)").GetComponent <ReelGenerator1>(); }
private void Awake() //ゲーム開始時に { sounds = gameObject.GetComponents <AudioSource>(); //オーディオの取得 initialpos = this.Reel.transform.position; //初期位置を取得しておく initialpos2 = this.Reel2.transform.position; initialpos3 = this.Reel3.transform.position; reelGenerator1 = GameObject.Find("ReelGenerator").GetComponent <ReelGenerator1>();//ReelGenerator1の取得 reelGenerator2 = GameObject.Find("ReelGenerator (1)").GetComponent <ReelGenerator1>(); reelGenerator3 = GameObject.Find("ReelGenerator (2)").GetComponent <ReelGenerator1>(); gameController = GameObject.Find("GameController").GetComponent <GameController>(); }