Exemple #1
0
    private void OnTransit(Transit transit, Transit.TransitState state, float progress)
    {
        if (state == Transit.TransitState.Finished)
        {
            // trigger at next update
            nextTime = Time.time;
            waiting  = false;
            Destroy(tunnel);
            tunnel = null;
            if (currentReef != null)
            {
                Destroy(currentReef);
            }
            currentReef = nextReef;
            nextReef    = null;
        }
        else
        {
            // TODO: When should the next reef be instantiated and old one destroyed? Immediately? Part way through the tunnel?
            if (nextReef == null)
            {
                // put reef in wrapper object positioned relative to transit destination
                nextReef = new GameObject("Reef Wrapper");
                nextReef.transform.parent = reefs.transform;
                GameObject reef = Instantiate(ReefPrefabs[ReefVisitIndex]);
                ReefVisitIndex = (ReefVisitIndex + 1) % ReefPrefabs.Length;
                ReefVisitCount++;
                reef.transform.parent = nextReef.transform;

                /*MeshRenderer renderer = reef.GetComponent<MeshRenderer>();
                 * if (renderer != null) {
                 *      renderer.material.color = new Color(Random.value, Random.value, Random.value, 1.0f);
                 * }*/

                activeStages.Clear();
                IReefVisitor[] visitors = reef.GetComponentsInChildren <IReefVisitor>();
                for (int i = 0, n = visitors.Length; i < n; i++)
                {
                    ReefStage stage = new ReefStage(this, activeStages);
                    activeStages.Add(stage);
                    visitors[i].visitingReef(stage);
                }

                // Place reef a bit past where transit will end
                Vector3 dir = transit.FinalPosition - transit.ExitPosition;
                dir.Normalize();
                Vector3 pos = transit.FinalPosition + 4 * dir;
                nextReef.transform.position = pos;
                // TODO: Rotate reef so it's facing the player
            }
        }
    }
Exemple #2
0
 public void visitingReef(ReefStage stage)
 {
     this.stage = stage;
 }