void OnCollisionEnter(Collision collision) { if (!Avil) { Obstaculo = collision.transform.GetComponent <ReductorVelColl>(); if (Obstaculo != null) { GetComponent <Rigidbody>().velocity /= 2; } Obstaculo = null; } }
void OnCollisionEnter(Collision collision) { if (!Avil) { Obstaculo = collision.transform.GetComponent <ReductorVelColl>(); if (Obstaculo != null) { //Velocidad -= Obstaculo.ReduccionVel; //if(Velocidad < 0) //Velocidad = 0; GetComponent <Rigidbody>().velocity /= 2; } Obstaculo = null; } }
public void Chocar(ReductorVelColl obst) { GetComponent <Rigidbody>().velocity /= 2; }