public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { var gameOperation = SendGetRoomCard.ParseFrom(requestInfo.Body); RedisLoginModel olduser = RedisUtility.Get <RedisLoginModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERLIST, gameOperation.Openid, gameOperation.Unionid)); if (olduser == null) { return; } var info = Gongyong.userlist.First(w => w.openid.Equals(olduser.Openid)); if (info == null) { return; } if (info.Type == 0) { var msg = ReturnGetRoomCard.CreateBuilder().SetUserRoomCard(RoomCardUtility.GetRoomCard(gameOperation.UserID)).Build().ToByteArray(); session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1023, msg.Length, requestInfo.MessageNum, msg))); } else { var msg = ReturnGetRoomCard.CreateBuilder().SetUserRoomCard(RoomCardUtility.GetLongBaoNumber(info.unionid)).Build().ToByteArray(); session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1023, msg.Length, requestInfo.MessageNum, msg))); } }
public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { //if (!Gongyong.userlist.Any(w => w.session.SessionID.Equals(session.SessionID))) //{ // session.Logger.Debug("非法连接"); // session.Close(); // return; //} var sendInfo = SendFeedback.ParseFrom(requestInfo.Body); RedisLoginModel olduser = RedisUtility.Get <RedisLoginModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERLIST, sendInfo.Openid, sendInfo.Unionid)); if (olduser == null) { session.Close(); return; } Feedback_log fb = new Feedback_log(); fb.UserID = sendInfo.UserID; fb.Title = sendInfo.Title; if (sendInfo.HasContent) { fb.Content = sendInfo.Content; } fb.Datetime = DateTime.Now; if (sendInfo.HasGameLog) { fb.GameLog = sendInfo.GameLog; } if (sendInfo.HasImage) { fb.image = sendInfo.Image; } new FeedbackDAL().Add(fb); }
public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { var gameOperation = SendGameOperation.ParseFrom(requestInfo.Body); RedisLoginModel olduser = RedisUtility.Get <RedisLoginModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERLIST, gameOperation.Openid, gameOperation.Unionid)); if (olduser == null) { return; } int GroupID = gameOperation.HasGroupID ? gameOperation.GroupID : 0; var serverGameOperation = ReturnGameOperation.CreateBuilder(); UserInfo user = Gongyong.userlist.Find(u => u.openid == olduser.Openid); switch (gameOperation.Operation) { //1創建房間/2加入房間 case 1: //if (ISUserInGruop(gameOperation)) if (gameOperation.GroupID != 0) { GroupInfoDAL groupInfoDAL = new GroupInfoDAL(); var creategroupuderid = groupInfoDAL.GetUserIDByGuoupID(GroupID); var roomcardCount = RoomCardUtility.GetRoomCard(creategroupuderid); if (roomcardCount - GameInformationBase.createRoomCard < 0) { var data = serverGameOperation.SetUnionid(gameOperation.Unionid).SetOpenid(gameOperation.Openid).SetStatus(-3).Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1021, data.Length, requestInfo.MessageNum, data))); return; } else { RedisUtility.GetServerIP(GameInformationBase.DEFAULTGAMESERVERNAME, requestInfo.MessageNum, session, 1, gameOperation.Openid, gameOperation.Unionid); } var reslut = RedisUtility.GetServerIP(GameInformationBase.DEFAULTGAMESERVERNAME, requestInfo.MessageNum, session, 1, gameOperation.Openid, gameOperation.Unionid); if (reslut == true) { //根据groupid来查找所有在线的圈子session var groupList = Gongyong.userlist.FindAll(w => { return(w.GroupID.Contains(GroupID) && w.session != session); }); for (var i = 0; i < groupList.Count; i++) { Console.WriteLine("get : " + groupList[i].nickname + " , ", groupList[i]); } ////向日志里面添加朋友圈耗卡信息 //GroupInfoDAL groupInfoDAL = new GroupInfoDAL(); //var userInfo = Gongyong.userlist.Find(w => { return w.session.Equals(session); }); //var listRecord = groupInfoDAL.AddCreateRoomRecord(userInfo.UserID, GroupID,); } } else //不是在圈子里进行创建房间的 { //检测是否满足开房的条件 var roomcardCount = RoomCardUtility.GetRoomCard(user.UserID); if (roomcardCount - GameInformationBase.createRoomCard < 0) { var data = serverGameOperation.SetUnionid(gameOperation.Unionid).SetOpenid(gameOperation.Openid).SetStatus(-1).Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1021, data.Length, requestInfo.MessageNum, data))); return; } else { RedisUtility.GetServerIP(GameInformationBase.DEFAULTGAMESERVERNAME, requestInfo.MessageNum, session, 1, gameOperation.Openid, gameOperation.Unionid); } } break; case 2: if (!gameOperation.HasRoomID) { return; } var roomInfo = RedisUtility.Get <RedisGameRoomInfo>(RedisUtility.GetKey(GameInformationBase.COMMUNITYROOMINFO, gameOperation.RoomID, string.Empty)); var ddzRoomInfo = RedisUtility.Get <RedisDDZGameRoomInfo>(RedisUtility.GetKey(GameInformationBase.COMMUNITYDDZROOMINFO, gameOperation.RoomID, string.Empty)); var status = 0; if (roomInfo == null && ddzRoomInfo == null) { status = 3; } else if ((roomInfo != null && roomInfo.room.listOpenid.Count >= roomInfo.room.room_peo) || (ddzRoomInfo != null && ddzRoomInfo.room.listOpenid.Count >= 3)) { status = 2; } else { if (ISUserInGruop(gameOperation)) { status = 1; //1:加入成功 RedisUtility.GetServerIP(roomInfo.ServerName, requestInfo.MessageNum, session, 1, gameOperation.Openid, gameOperation.Unionid, false, 0, status, roomInfo == null ? 1 : 0); } else //不是圈内成员 { var data = serverGameOperation.SetUnionid(gameOperation.Unionid).SetOpenid(gameOperation.Openid).SetStatus(-2).Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1021, data.Length, requestInfo.MessageNum, data))); } } if (status != 1) { var data = ReturnRoomAdd.CreateBuilder().SetStart(status).Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7090, data.Length, requestInfo.MessageNum, data))); } break; } }
public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { var userInfo = SendGetUserRecord.ParseFrom(requestInfo.Body); RedisLoginModel olduser = RedisUtility.Get <RedisLoginModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERLIST, userInfo.Openid, userInfo.Unionid)); if (olduser == null) { return; } var list = new userRecordLOGDAL().Get48hourInfoByUserID(userInfo.UserID, userInfo.HasGroupID? userInfo.GroupID:0); var userinfoDAL = new mjuserinfoDAL(); var returnUserRecord = ReturnUserRecord.CreateBuilder(); long userid; foreach (var item in list) { var userRecord = UserRecord.CreateBuilder(); userRecord.SetRoomInfoID(item.RoomInfoID); userRecord.SetCreateDate(TimeToLong.ConvertDateTimeInt(item.CreateDate)); userRecord.SetEndTime(TimeToLong.ConvertDateTimeInt(item.EndTime)); userRecord.SetUserID(item.CreateUserID);//需要显示房主标签 userRecord.SetRoomMsg( ReturnRoomMsg.CreateBuilder() .SetCount(item.RoomNumber) .SetIsBenji(item.IsBenJi) .SetIsLianzhuang(item.CountPointsType == 3 ? 1 : 0) .SetIsShangxiaji(item.IsSangXiaJi) .SetIsWgj(item.IsWGJ) .SetIsXinqiji(item.IsXinQiJi) .SetIsYikousan(item.CountPointsType == 1 ? 1 : 0) .SetIsYuanque(item.IsYuanQue) .SetQuickCard(item.QuickCard) .SetRoomPeo(item.RoomPeo) ); foreach (var userWinLose in item.UserWinLose.Split('|')) { long userID = 0; string[] info = userWinLose.Split(','); if (long.TryParse(info[0], out userID)) { if (userRecord.RecordUserInfoList.Any(w => w.UserID == userID)) { var userInfoData = userRecord.RecordUserInfoList.First(w => w.UserID == userID); userRecord.AddRecordUserInfo(RecordUserInfo.CreateBuilder() .SetHeadimg(userInfoData.Headimg) .SetNickname(HttpUtility.UrlDecode(HttpUtility.UrlDecode(userInfoData.Nickname))) .SetOpenid(userInfoData.Openid) .SetScore(info[1]) .SetSex(userInfoData.Sex) .SetUserID(userInfoData.UserID)); } else { var userInfoData = userinfoDAL.GetModel(userID); userRecord.AddRecordUserInfo(RecordUserInfo.CreateBuilder() .SetHeadimg(userInfoData.headimg) .SetNickname(HttpUtility.UrlDecode(HttpUtility.UrlDecode(userInfoData.nickname))) .SetOpenid(userInfoData.openid) .SetScore(info[1]) .SetSex(userInfoData.sex.Value) .SetUserID(userInfoData.id)); } } } returnUserRecord.AddUserRecord(userRecord); } var data = returnUserRecord.Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 9002, data.Length, requestInfo.MessageNum, data))); }
public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { IPEndPoint clientipe = session.RemoteEndPoint; session.Logger.Debug("登陆sssionID--------" + session.SessionID); string fileName = string.Empty; //文件名 string headImg = string.Empty; //头像图片 session.Logger.Debug("登录游戏----------" + DateTime.Now); var userinfo = SendLogin.ParseFrom(requestInfo.Body); mjuserinfo usermodel = new mjuserinfo(); mjuserinfo model = new mjuserinfo() { nickname = userinfo.Nickname, openid = userinfo.Openid, city = userinfo.City, headimg = userinfo.Headimg, province = userinfo.Province, unionid = userinfo.Unionid, sex = int.Parse(userinfo.Sex), Oldheadimg = userinfo.Headimg, is_band = UserType }; usermodel = AddUser(model, session); session.Logger.Debug("登录用户openid:" + userinfo.Openid + "|昵称:" + userinfo.Nickname + "----------" + DateTime.Now); // UserInfo olduser = Gongyong.userlist.Find(u => u.openid == userinfo.Openid); RedisLoginModel olduser = RedisUtility.Get <RedisLoginModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERLIST, userinfo.Openid, userinfo.Unionid)); if (olduser == null) { NewUserLogin(userinfo, usermodel, session, clientipe, GameInformationBase.serverName, requestInfo); } else if (olduser.ServerName.Equals(GameInformationBase.serverName)) { UserInfo userInfo = Gongyong.userlist.Find(u => u.openid == userinfo.Openid); // 可能会存在缓存服务器有用户信息,而服务器没有的情况。因此需要再次判断 if (userInfo == null) { NewUserLogin(userinfo, usermodel, session, clientipe, GameInformationBase.serverName, requestInfo); session.Logger.Debug("新登录用户openid:" + userinfo.Openid); } else if (userInfo.session.Connected) { ReturnLogin log = ReturnLogin.CreateBuilder().SetLoginstat(2).SetUserID(int.Parse(usermodel.id.ToString())).SetUserRoomCard(0).Build(); byte[] msg = log.ToByteArray(); session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg))); session.Logger.Debug("登录游戏失败,当前对象存在----------" + DateTime.Now); session.Logger.Debug("sssionID--------" + session.SessionID); } else { session.Logger.Debug("登录游戏成功,当前对象存在----------" + DateTime.Now); var redisUserInfo = RedisUtility.Get <RedisGameModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERGAME, userinfo.Openid, userinfo.Unionid)); // UserInfo user = Gongyong.userlist.Find(u => u.openid == userinfo.Openid); userInfo.city = userinfo.City; //判断图片是否保存至图片服务器,保存相应头像地址 userInfo.headimg = usermodel.headimg; userInfo.nickname = userinfo.Nickname; userInfo.openid = userinfo.Openid; userInfo.province = userinfo.Province; userInfo.session = session; userInfo.sex = userinfo.Sex; userInfo.unionid = userinfo.Unionid; userInfo.Lat = userinfo.Latitude; userInfo.UserID = long.Parse(usermodel.id.ToString()); userInfo.UserIP = clientipe.Address.ToString(); userInfo.GroupID = groupStaffInfoDAL.GetGroupIDByUserID(usermodel.id).ToList(); userInfo.Type = UserType; //userInfo.GroupID.AddRange(groupInfoDAL.GetGroupIDByUserID(usermodel.id));//因为圈主 不存在圈子成员表中, 所以需要单独再添加一次 RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, userinfo.Openid, userinfo.Unionid), new RedisUserInfoModel(userInfo)); // mjuser mju = Gongyong.mulist.Find(u => u.Openid == userinfo.Openid); bool isSendCL = false; if (redisUserInfo != null && redisUserInfo.RoomID != 0) { //SendCL(session, userinfo.Openid, requestInfo); isSendCL = RedisUtility.GetServerIP(redisUserInfo.ServerName, requestInfo.MessageNum, session, 2, userinfo.Openid, userinfo.Unionid, true, redisUserInfo.RoomID);//2为有未结束的游戏 } //UserClient userClient = new UserClient(); //userClient.UpdateUserInfo(new registrationactivitiesModel { GameUserID = userInfo.UserID.ToString(), HeadImgurl = userInfo.headimg, UnionID = userInfo.unionid, LastTime = DateTime.Now, NickName = userInfo.nickname }); //var resultData = JsonConvert.DeserializeObject<ResultData>(userClient.GetGameCurrency(userInfo.unionid)).Data; long roomCard = 0; roomCard = UserType == 1 ? UserLongBao : RoomCardUtility.GetRoomCard(userInfo.UserID); //long.TryParse(resultData == null ? "0" : resultData.ToString(), out roomCard); userInfo.session = session; var log = ReturnLogin.CreateBuilder().SetLoginstat(1).SetUserID(int.Parse(usermodel.id.ToString())).SetUserRoomCard(roomCard); if (!string.IsNullOrEmpty(CerStr)) { log.SetCertificate(CerStr);//返回证书 log.SetUnionid(userInfo.unionid); log.SetHeadimg(userInfo.headimg); log.SetUserName(userInfo.nickname); } byte[] msg = log.Build().ToByteArray(); // if(!isSendCL) session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg))); var list = new AnnouncementDAL().GetAnnouncement();//获取公告列表 var returnAnnouncement = ReturnAnnouncement.CreateBuilder(); foreach (var item in list) { returnAnnouncement.AddAnnouncement(AnnouncementInfo.CreateBuilder().SetTitle(item.Title).SetContent(item.Content).Build()); } var dataInfo = returnAnnouncement.Build().ToByteArray(); session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 8001, dataInfo.Length, requestInfo.MessageNum, dataInfo))); session.Logger.Debug("登录游戏成功,当前对象存在----------" + DateTime.Now); } } else//如果用户登录的服务器不是当前服务器,则返回登录的服务器IP和端口 { UserInfo userInfo = Gongyong.userlist.Find(u => u.openid == userinfo.Openid); var log = ReturnLogin.CreateBuilder().SetLoginstat(1).SetUserID(int.Parse(usermodel.id.ToString())).SetUserRoomCard(0); if (!string.IsNullOrEmpty(CerStr)) { log.SetCertificate(CerStr);//返回证书 log.SetUnionid(userInfo.unionid); log.SetHeadimg(userInfo.headimg); log.SetUserName(userInfo.nickname); } byte[] msg = log.Build().ToByteArray(); session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1002, msg.Length, requestInfo.MessageNum, msg))); RedisUtility.GetServerIP(olduser.ServerName, requestInfo.MessageNum, session, 1, userinfo.Openid, userinfo.Unionid);//2为有未结束的游戏 session.Logger.Debug("有未结束的游戏"); } }