public override void InitialiseDistractor(RedirectionManagerER redirectionManager, bool findSpawnPosition = true) { base.InitialiseDistractor(redirectionManager); _animatedInterface.AnimationTrigger("Jumps"); InitialisePhases("ScriptableObjects/EnemyPhases/" + _distractorName); StartCoroutine(BeginCombat(_timeUntilStartAfterSpawn)); _redirectionManager._gameManager.PlayBattleTheme(); }
public override void InitialiseDistractor(RedirectionManagerER redirectionManager, bool findSpawnPosition = true) { base.InitialiseDistractor(redirectionManager); transform.position = _redirectionManager.headTransform.position + _redirectionManager.headTransform.forward * _forwardOffsetFromPlayer; _spawnParticles.Play(); StartCoroutine(RotateAroundPlayer()); }
private void Awake() { _audioSource = GetComponent <AudioSource>(); _animator = GetComponent <Animator>(); _redirectionManager = GameObject.FindGameObjectWithTag("RedirectionManager").GetComponent <RedirectionManagerER>(); _collider = GetComponent <BoxCollider>(); _trailRenderer = GetComponent <TrailRenderer>(); if (!string.IsNullOrEmpty(_animationTriggerOnStart)) { AnimationTrigger(_animationTriggerOnStart); } }
private void Awake() { _uiManager = GameObject.Find("UIManager").GetComponent <UIManager>(); _startGameDialogue = new Queue <DialogueSnippet>(Resources.LoadAll <DialogueSnippet>("ScriptableObjects/Dialogue/StartGame")); var tutorialDialogueArray = Resources.LoadAll <DialogueSnippet>("ScriptableObjects/Dialogue/Tutorial"); var tutorialDialogueList = new List <DialogueSnippet>(tutorialDialogueArray.OrderBy(c => c.name.Length).ThenBy(c => c.name)); if (_experimentDataManager._experimentType != ExperimentType.detection) { // Text related to what button to press for detecting redirection is not needed for experiment 2 or when simply playing normally tutorialDialogueList.RemoveAt(_experimentExtraDialogueIndex - 1); } _tutorialDialogue = new Queue <DialogueSnippet>(tutorialDialogueList); _uiManager.ActivateDialogue(this, typeof(GameManager).GetTypeInfo(), _startGameTextBox, _startGameDialogue); _redirectionManager = GameObject.Find(!XRSettings.enabled ? "Redirected Walker (Debug)" : "Redirected Walker (VR)").GetComponent <RedirectionManagerER>(); _redirectionManager.MIN_ROT_GAIN = 0f; _redirectionManager.MAX_ROT_GAIN = 0f; // Setting curvature radius to 1000 is a rather hacky way of disabling it. // Curvature gains are technically disabled at infinite radius, 1000 is just an "approximation" of that. _redirectionManager.CURVATURE_RADIUS = 1000f; _levelUpDialogueBox = Instantiate(_levelUpDialoguePrefab).GetComponent <LevelUpBox>(); _levelUpDialogueBox.gameObject.SetActive(false); _levelUpDialogueBox.transform.localScale = Vector3.zero; _quizManager = GameObject.Find("CaveQuizManager").GetComponent <CaveQuizManager>(); _uiManager.ChangeTextBoxVisibility(false, _scoreText.transform.parent.parent.parent); _uiManager.ChangeTextBoxVisibility(false, _leaderboardText.transform.parent.parent.parent); _playerAudioSource = GetCurrentPlayerManager().GetComponent <AudioSource>(); _playerAudioSource.loop = true; _playerAudioSource.volume = _ambientThemeVolume; _playerAudioSource.clip = _ambientTheme; _playerAudioSource.Play(); }
private void Start() { _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _playerManager = _gameManager.GetCurrentPlayerManager(); _redirectionManager = _gameManager._redirectionManager; AcquireNewID(); _appliedGainsTimeSample = new CircularBuffer.CircularBuffer <RecordedGainTypes>((int)(_samplesPerSecond * _gainRatioSampleWindowInSeconds)); _gainIncrementer = GetComponent <GainIncrementer>(); if (_experimentType == ExperimentType.effectiveness) { _experiment2Group = Randoms.Next(0, 2); Debug.Log("Experiment Group: " + (_experiment2Group == 0 ? "Control" : "Experimental")); _redirectionManager._switchToAC2FOnDistractor = _experiment2Group == 0 ? false : true; _redirectionManager.SubscribeToDistractorTriggerCallback(OnDistractorTrigger); _redirectionManager.SubscribeToResetTriggerCallback(OnResetTrigger); _redirectionManager.SubscribeToAlignmentCallback(OnAlignmentCallback); _redirectionManager.SubscribeToDistractorEndCallback(OnDistractorEnd); } }
public virtual void InitialiseDistractor(RedirectionManagerER redirectionManager, bool findSpawnPosition = true) { _maxHealth = _health; _attackingPhaseActive = false; this._redirectionManager = redirectionManager; _animatedInterface = GetComponent <AnimatedCharacterInterface>(); _healthBarTransform = transform.Find("HealthBarCanvas")?.GetComponent <RectTransform>(); _healthBarFillImage = _healthBarTransform?.GetChild(1)?.GetComponent <Image>(); _healthBarTransform.localScale = Vector3.zero; _uniqueTelegraphAudioClips = Resources.LoadAll <AudioClip>("Audio/InstrumentTelegraphAudio/"); _speedTelegraphAudioClips = Resources.LoadAll <AudioClip>("Audio/SpeedTelegraphAudio/"); if (findSpawnPosition) { var spawnPosition = _redirectionManager.headTransform.position + _redirectionManager.headTransform.forward * _forwardOffsetFromPlayer; spawnPosition.y = _redirectionManager.headTransform.position.y; _animatedInterface.TeleportToPosition(spawnPosition); transform.LookAt(_redirectionManager.headTransform.position); } }
private void Start() { _redirectionManagerER = redirectionManager as RedirectionManagerER; }
public override void InitialiseDistractor(RedirectionManagerER redirectionManager, bool findSpawnPosition = true) { base.InitialiseDistractor(redirectionManager, false); _animatedInterface.AnimationTrigger("Conducting"); _startPosition = transform.position; }
private void Start() { _redirectionManagerER = base.redirectionManager as RedirectionManagerER; _resetTextPrefab = Resources.Load <GameObject>("ResetText/PauseTurnCentreER HUD"); _resetVisualObjectPrefab = Resources.Load <GameObject>("ResetObjects/PauseTurnCentreER Object"); }