/// <summary> undo's the winnings, if the team had one a game /// </summary> private void undoCompletion() { if (State == MatchState.VictorFound) { if (Winner == RedTeam) { RedTeam.undoWin(); BlueTeam.undoLoss(); } else { BlueTeam.undoWin(); RedTeam.undoLoss(); } Winner = null; } }
/// <summary> /// Resests the match, reverting any actions taken during the match back to the begining state. /// </summary> public void resetMatch() { //sets flag that signal system that object has been modified recently recentlyModified = true; switch (State) { case MatchState.ByeRound: //Get the winner by default, does not affect their win/loss record Winner = (RedTeam == null) ? BlueTeam : RedTeam; State = MatchState.ByeRound; break; case MatchState.VictorFound: //First we must fix the team's records if (Winner == RedTeam) { RedTeam.undoWin(); BlueTeam.undoLoss(); } else { BlueTeam.undoWin(); RedTeam.undoLoss(); } //Clear the winner Winner = null; //set the state back to no victor found State = MatchState.NoVictor; break; case MatchState.NoVictor: case MatchState.Empty: break; } redrawComponents(); }