Exemple #1
0
        public CraftTask AddCraftTask(ItemBlueprint blueprint, int amount, int skinId = 0, bool startRecycler = true, List <Item> takenItems = null)
        {
            bool wasEmpty = CraftingTasks.Count == 0;

            // Merge with current craft queue if the item is in queue with matching skin.
            var craftTask = CraftingTasks.FirstOrDefault(task => task.Blueprint.targetItem.itemid == blueprint.targetItem.itemid && task.SkinID == skinId);

            if (craftTask != null)
            {
                craftTask.Amount += amount;

                // Send new amount to all players
                foreach (var player in NearbyPlayers)
                {
                    SendCraftingTaskProgress(player, craftTask);
                }

                return(craftTask);
            }
            else
            {
                craftTask = new CraftTask(blueprint, amount, skinId);
                CraftingTasks.Add(craftTask);
            }

            if (takenItems != null)
            {
                craftTask.TakenItems.AddRange(takenItems);
            }

            foreach (var player in NearbyPlayers)
            {
                SendAddCraftingTask(player, craftTask);
            }

            // Turn on recycler if the queue was empty before.
            if (startRecycler && !Recycler.IsOn() && wasEmpty)
            {
                Recycler.StartRecycling();
            }

            return(craftTask);
        }
Exemple #2
0
        private object CanAcceptItem(ItemContainer con, Item i, int target)
        {
            if (con.entityOwner is Recycler)
            {
                Recycler r = con.entityOwner as Recycler;
                if (this.IsRecycleBox(r))
                {
                    BasePlayer p = this.PlayerFromRecycler(r.net.ID);
                    if (p == null)
                    {
                        return(null);
                    }

                    if (target < 6)
                    {
                        if (!this.Data.Settings.RecyclableTypes.Contains(Enum.GetName(typeof(ItemCategory), i.info.category)) ||
                            this.Data.Settings.Blacklist.Contains(i.info.shortname))
                        {
                            if (p != null)
                            {
                                this.PrintToChat(p, this.GetMessage("Recycle", "Invalid", p));
                            }
                            return(ItemContainer.CanAcceptResult.CannotAcceptRightNow);
                        }
                        else
                        {
                            NextFrame(() => {
                                if (r == null || !r.HasRecyclable())
                                {
                                    return;
                                }

                                if (this.Data.Settings.InstantRecycling)
                                {
                                    if (!r.IsOn())
                                    {
                                        r.InvokeRepeating(new Action(r.RecycleThink), 0, 0);
                                        r.SetFlag(BaseEntity.Flags.On, true, false, true);
                                        r.SendNetworkUpdateImmediate();
                                    }
                                }
                                else
                                {
                                    r.StartRecycling();
                                }
                            });
                        }
                    }
                    else if (this.Data.Settings.ToInventory)
                    {
                        NextFrame(() => {
                            if (p == null || p.inventory == null || p.inventory.containerMain == null ||
                                p.inventory.containerBelt == null || i == null)
                            {
                                return;
                            }

                            bool flag = false;
                            if (!p.inventory.containerMain.IsFull())
                            {
                                flag = i.MoveToContainer(p.inventory.containerMain);
                            }
                            if (!flag && !p.inventory.containerBelt.IsFull())
                            {
                                i.MoveToContainer(p.inventory.containerBelt);
                            }
                        });
                    }
                }
            }
            return(null);
        }