Exemple #1
0
        private void SendItems(NecClient client, int[] itemIds)
        {
            ItemSpawnParams[] spawmParams = new ItemSpawnParams[itemIds.Length];
            for (int i = 0; i < itemIds.Length; i++)
            {
                spawmParams[i] = new ItemSpawnParams();
                spawmParams[i].itemStatuses = ItemStatuses.Identified;
            }

            ItemService         itemService = new ItemService(client.character);
            List <ItemInstance> items       = itemService.SpawnItemInstances(ItemZoneType.AdventureBag, itemIds, spawmParams);

            RecvSituationStart recvSituationStart = new RecvSituationStart(2);

            router.Send(client, recvSituationStart.ToPacket());

            foreach (ItemInstance itemInstance in items)
            {
                _Logger.Debug(itemInstance.type.ToString());
                RecvItemInstance recvItemInstance = new RecvItemInstance(client, itemInstance);
                router.Send(client, recvItemInstance.ToPacket());
            }

            RecvSituationEnd recvSituationEnd = new RecvSituationEnd();

            router.Send(client, recvSituationEnd.ToPacket());
        }
Exemple #2
0
        public override void Handle(NecClient client, NecPacket packet)
        {
            byte  index = packet.data.ReadByte();
            ulong price = packet.data.ReadUInt64();
            byte  count = packet.data.ReadByte();

            client.character.adventureBagGold -= count * price;
            server.database.UpdateCharacter(client.character);

            RecvSelfMoneyNotify recvSelfMoneyNotify = new RecvSelfMoneyNotify(client, client.character.adventureBagGold);

            router.Send(recvSelfMoneyNotify, client);

            if (client.character.shopItemIndex != null)
            {
                int             itemId     = client.character.shopItemIndex[index];
                ItemSpawnParams spawmParam = new ItemSpawnParams();
                spawmParam.itemStatuses = ItemStatuses.Identified;
                spawmParam.quantity     = count;
                ItemService  itemService  = new ItemService(client.character);
                ItemInstance itemInstance = itemService.SpawnItemInstance(ItemZoneType.AdventureBag, itemId, spawmParam);

                RecvSituationStart recvSituationStart = new RecvSituationStart(2);
                router.Send(client, recvSituationStart.ToPacket());

                RecvItemInstance recvItemInstance = new RecvItemInstance(client, itemInstance);
                router.Send(client, recvItemInstance.ToPacket());

                RecvSituationEnd recvSituationEnd = new RecvSituationEnd();
                router.Send(client, recvSituationEnd.ToPacket());
            }

            IBuffer res = BufferProvider.Provide();

            res.WriteInt32(0);
            router.Send(client, (ushort)AreaPacketId.recv_shop_buy_r, res, ServerType.Area);
        }