public void TriggerTrap(Trap trap, MonsterSpawn monster) { Logger.Debug( $"trap._name [{trap._name}] trap.InstanceId [{trap.InstanceId}] trap._skillEffectId [{trap._skillEffectId}] trap._triggerEffectId [{trap._triggerEffectId}]"); NecClient client = _map.ClientLookup.GetByCharacterInstanceId(ownerInstanceId); if (client.Character.IsStealthed()) { uint newState = client.Character.ClearStateBit(0x8); RecvCharaNotifyStateflag charState = new RecvCharaNotifyStateflag(client.Character.InstanceId, newState); _server.Router.Send(client.Map, charState); } int damage = Util.GetRandomNumber(70, 90); RecvDataNotifyEoData eoTriggerData = new RecvDataNotifyEoData(trap.InstanceId, monster.InstanceId, trap._triggerEffectId, TrapPos, 2, 2); _server.Router.Send(_map, eoTriggerData); float perHp = (((float)monster.Hp.current / (float)monster.Hp.max) * 100); List <PacketResponse> brList = new List <PacketResponse>(); RecvBattleReportStartNotify brStart = new RecvBattleReportStartNotify(ownerInstanceId); RecvBattleReportEndNotify brEnd = new RecvBattleReportEndNotify(); RecvBattleReportActionAttackExec brAttack = new RecvBattleReportActionAttackExec(trap._skillId); RecvBattleReportNotifyHitEffect brHit = new RecvBattleReportNotifyHitEffect(monster.InstanceId); RecvBattleReportPhyDamageHp brPhyHp = new RecvBattleReportPhyDamageHp(monster.InstanceId, damage); RecvObjectHpPerUpdateNotify oHpUpdate = new RecvObjectHpPerUpdateNotify(monster.InstanceId, perHp); RecvBattleReportDamageHp brHp = new RecvBattleReportDamageHp(monster.InstanceId, damage); brList.Add(brStart); //brList.Add(brAttack); brList.Add(brHit); //brList.Add(brPhyHp); brList.Add(brHp); brList.Add(oHpUpdate); brList.Add(brEnd); _server.Router.Send(_map, brList); if (monster.GetAgroCharacter(ownerInstanceId)) { monster.UpdateHP(-damage); } else { monster.UpdateHP(-damage, _server, true, ownerInstanceId); } }
private void DamageTheObject(NecClient client, uint instanceId, int damage, float perHp) { List <PacketResponse> brTargetList = new List <PacketResponse>(); RecvBattleReportStartNotify brStart = new RecvBattleReportStartNotify(instanceId); RecvBattleReportEndNotify brEnd = new RecvBattleReportEndNotify(); RecvBattleReportActionAttackExec brAttack = new RecvBattleReportActionAttackExec( (int)instanceId); //should this be the instance ID of the attacker? we have it marked as skillId RecvBattleReportNotifyHitEffect brHit = new RecvBattleReportNotifyHitEffect(instanceId); RecvBattleReportPhyDamageHp brPhyHp = new RecvBattleReportPhyDamageHp(instanceId, damage); RecvBattleReportDamageHp brHp = new RecvBattleReportDamageHp(instanceId, damage); RecvObjectHpPerUpdateNotify oHpUpdate = new RecvObjectHpPerUpdateNotify(instanceId, perHp); RecvBattleReportNotifyKnockback brKnockBack = new RecvBattleReportNotifyKnockback(instanceId, 001, 001); brTargetList.Add(brStart); brTargetList.Add(brAttack); brTargetList.Add(brHit); //brTargetList.Add(brPhyHp); brTargetList.Add(brHp); brTargetList.Add(oHpUpdate); //brTargetList.Add(brKnockBack); //knockback doesn't look right here. need to make it better. brTargetList.Add(brEnd); router.Send(client.map, brTargetList); }
private void OldBattleLogic(NecClient client, uint instanceId) { int damage = 0; float perHp = 100.0f; int seed = Util.GetRandomNumber(0, 20); if (seed < 2) { damage = Util.GetRandomNumber(1, 4); // Light hit } else if (seed < 19) { damage = Util.GetRandomNumber(16, 24); // Normal hit } else { damage = Util.GetRandomNumber(32, 48); // Critical hit } //stops the logic gate below if nothing is targeted. This was because Rev 1 of battle logic only worked on targeted objects. probably will go away with progress on 'area of affect' based melee if (instanceId == 0) { return; } IInstance instance = Server.Instances.GetInstance(instanceId); switch (instance) { case NpcSpawn npcSpawn: client.Map.NpcSpawns.TryGetValue(npcSpawn.InstanceId, out npcSpawn); { double distanceToNPC = distance(npcSpawn.X, npcSpawn.Y, client.Character.X, client.Character.Y); Logger.Debug( $"NPC name [{npcSpawn.Name}] distanceToNPC [{distanceToNPC}] Radius [{npcSpawn.Radius}] {npcSpawn.Name}"); if (distanceToNPC > npcSpawn.Radius + 125) { //SendBattleReportEndNotify(client, instance); return; } if (client.Character.criminalState < 1) { client.Character.criminalState = 1; IBuffer res40 = BufferProvider.Provide(); res40.WriteUInt32(client.Character.InstanceId); res40.WriteByte(client.Character.criminalState); Logger.Debug( $"Setting crime level for Character {client.Character.Name} to {client.Character.criminalState}"); Router.Send(client, (ushort)AreaPacketId.recv_chara_update_notify_crime_lv, res40, ServerType.Area); Router.Send(client.Map, (ushort)AreaPacketId.recv_charabody_notify_crime_lv, res40, ServerType.Area, client); } } break; case MonsterSpawn monsterSpawn: client.Map.MonsterSpawns.TryGetValue(monsterSpawn.InstanceId, out monsterSpawn); { double distanceToMonster = distance(monsterSpawn.X, monsterSpawn.Y, client.Character.X, client.Character.Y); Logger.Debug( $"monster name [{monsterSpawn.Name}] distanceToMonster [{distanceToMonster}] Radius [{monsterSpawn.Radius}] {monsterSpawn.Name}"); if (distanceToMonster > monsterSpawn.Radius + 125) { //SendBattleReportEndNotify(client, instance); return; } if (monsterSpawn.GetAgroCharacter(client.Character.InstanceId)) { monsterSpawn.UpdateHP(-damage); } else { monsterSpawn.UpdateHP(-damage, _server, true, client.Character.InstanceId); } if (client.Character.IsStealthed()) { uint newState = client.Character.ClearStateBit(0x8); RecvCharaNotifyStateflag charState = new RecvCharaNotifyStateflag(client.Character.InstanceId, newState); _server.Router.Send(client.Map, charState); } perHp = (float)monsterSpawn.Hp.current / monsterSpawn.Hp.max * 100; Logger.Debug($"CurrentHp [{monsterSpawn.Hp.current}] MaxHp[{monsterSpawn.Hp.max}] perHp[{perHp}]"); } break; case Character character: NecClient targetClient = client.Map.ClientLookup.GetByCharacterInstanceId(instance.InstanceId); double distanceToCharacter = distance(targetClient.Character.X, targetClient.Character.Y, client.Character.X, client.Character.Y); Logger.Debug( $"target Character name [{targetClient.Character.Name}] distanceToCharacter [{distanceToCharacter}] Radius { /*[{monsterSpawn.Radius}]*/" 125 "} {targetClient.Character.Name}"); if (distanceToCharacter > /*targetClient.Character.Radius +*/ 125) { //SendBattleReportEndNotify(client, instance); return; } targetClient.Character.Hp.Modify(-damage, character.InstanceId); perHp = (float)targetClient.Character.Hp.current / targetClient.Character.Hp.max * 100; Logger.Debug( $"CurrentHp [{targetClient.Character.Hp.current}] MaxHp[{targetClient.Character.Hp.max}] perHp[{perHp}]"); RecvCharaUpdateHp cHpUpdate = new RecvCharaUpdateHp(targetClient.Character.Hp.current); _server.Router.Send(targetClient, cHpUpdate.ToPacket()); //logic to turn characters to criminals on criminal actions. possibly should move to character task. client.Character.criminalState += 1; if (client.Character.criminalState == 1 | client.Character.criminalState == 2 | client.Character.criminalState == 3) { IBuffer res40 = BufferProvider.Provide(); res40.WriteUInt32(client.Character.InstanceId); res40.WriteByte(client.Character.criminalState); Logger.Debug( $"Setting crime level for Character {client.Character.Name} to {client.Character.criminalState}"); Router.Send(client, (ushort)AreaPacketId.recv_chara_update_notify_crime_lv, res40, ServerType.Area); Router.Send(client.Map, (ushort)AreaPacketId.recv_charabody_notify_crime_lv, res40, ServerType.Area, client); } if (client.Character.criminalState > 255) { client.Character.criminalState = 255; } break; default: Logger.Error($"Instance with InstanceId: {instance.InstanceId} does not exist"); break; } List <PacketResponse> brTargetList = new List <PacketResponse>(); RecvBattleReportStartNotify brStart = new RecvBattleReportStartNotify(client.Character.InstanceId); RecvBattleReportEndNotify brEnd = new RecvBattleReportEndNotify(); RecvBattleReportActionAttackExec brAttack = new RecvBattleReportActionAttackExec((int)instance.InstanceId); RecvBattleReportNotifyHitEffect brHit = new RecvBattleReportNotifyHitEffect(instance.InstanceId); RecvBattleReportPhyDamageHp brPhyHp = new RecvBattleReportPhyDamageHp(instance.InstanceId, damage); RecvBattleReportDamageHp brHp = new RecvBattleReportDamageHp(instance.InstanceId, damage); RecvObjectHpPerUpdateNotify oHpUpdate = new RecvObjectHpPerUpdateNotify(instance.InstanceId, perHp); brTargetList.Add(brStart); brTargetList.Add(brAttack); brTargetList.Add(brHit); brTargetList.Add(brPhyHp); //brTargetList.Add(brHp); brTargetList.Add(oHpUpdate); brTargetList.Add(brEnd); Router.Send(client.Map, brTargetList); }
public void SkillExec() { Vector3 trgCoord = new Vector3(); NpcSpawn npcSpawn = null; MonsterSpawn monsterSpawn = null; Character character = null; IInstance target = _server.instances.GetInstance(_targetInstanceId); switch (target) { case NpcSpawn npc: npcSpawn = npc; _Logger.Debug( $"NPCId: {npcSpawn.instanceId} is gettin blasted by Skill Effect {_client.character.skillStartCast}"); trgCoord.X = npcSpawn.x; trgCoord.Y = npcSpawn.y; trgCoord.Z = npcSpawn.z; break; case MonsterSpawn monster: monsterSpawn = monster; _Logger.Debug( $"MonsterId: {monsterSpawn.instanceId} is gettin blasted by Skill Effect {_client.character.skillStartCast}"); trgCoord.X = monsterSpawn.x; trgCoord.Y = monsterSpawn.y; trgCoord.Z = monsterSpawn.z; break; case Character chara: character = chara; _Logger.Debug( $"CharacterId: {character.instanceId} is gettin blasted by Skill Effect {_client.character.skillStartCast}"); trgCoord.X = character.x; trgCoord.Y = character.y; trgCoord.Z = character.z; break; default: _Logger.Error( $"Instance with InstanceId: {_targetInstanceId} does not exist. the ground is gettin blasted"); break; } if (!_server.settingRepository.skillBase.TryGetValue(_skillId, out SkillBaseSetting skillBaseSetting)) { _Logger.Error($"Could not get SkillBaseSetting for skillId : {_skillId}"); return; } if (!int.TryParse($"{_skillId}".Substring(1, 6) + 1, out int effectId)) { _Logger.Error($"Creating effectId from skillid [{_skillId}]"); } List <PacketResponse> brList = new List <PacketResponse>(); RecvBattleReportStartNotify brStart = new RecvBattleReportStartNotify(_client.character.instanceId); RecvBattleReportEndNotify brEnd = new RecvBattleReportEndNotify(); RecvBattleReportActionSkillExec brExec = new RecvBattleReportActionSkillExec(_client.character.skillStartCast); RecvBattleReportActionEffectOnHit brEof = new RecvBattleReportActionEffectOnHit(600021); brList.Add(brStart); brList.Add(brExec); brList.Add(brEof); brList.Add(brEnd); _server.router.Send(_client.map, brList); brList.Clear(); trgCoord.Z += 10; _Logger.Debug($"skillid [{_skillId}] effectId [{effectId}]"); RecvDataNotifyEoData eoData = new RecvDataNotifyEoData(instanceId, _targetInstanceId, effectId, trgCoord, 2, 2); //_server.Router.Send(_client.Map, eoData); RecvEoNotifyDisappearSchedule eoDisappear = new RecvEoNotifyDisappearSchedule(instanceId, 2.0F); //_server.Router.Send(_client.Map, eoDisappear); //Vector3 _srcCoord = new Vector3(_client.Character.X, _client.Character.Y, _client.Character.Z); //Recv8D92 effectMove = new Recv8D92(_srcCoord, trgCoord, InstanceId, _client.Character.skillStartCast, 3000, 2, 2); // ToDo need real velocities //_server.Router.Send(_client.Map, effectMove); int damage = Util.GetRandomNumber(70, 90); //RecvDataNotifyEoData eoTriggerData = new RecvDataNotifyEoData(_client.Character.InstanceId, monsterSpawn.InstanceId, effectId, _srcCoord, 2, 2); //_server.Router.Send(_client.Map, eoTriggerData); int monsterHp = monsterSpawn.hp.current; List <PacketResponse> brList2 = new List <PacketResponse>(); float perHp = monsterHp > 0 ? monsterHp / (float)monsterSpawn.hp.max * 100 : 0; RecvBattleReportStartNotify brStart1 = new RecvBattleReportStartNotify(_client.character.instanceId); RecvBattleReportEndNotify brEnd1 = new RecvBattleReportEndNotify(); //RecvBattleReportDamageHp brHp = new RecvBattleReportDamageHp(monsterSpawn.InstanceId, damage); RecvBattleReportPhyDamageHp brPhyHp = new RecvBattleReportPhyDamageHp(monsterSpawn.instanceId, damage); RecvObjectHpPerUpdateNotify oHpUpdate = new RecvObjectHpPerUpdateNotify(monsterSpawn.instanceId, perHp); RecvBattleReportNotifyHitEffect brHit = new RecvBattleReportNotifyHitEffect(monsterSpawn.instanceId); brList2.Add(brStart1); //brList2.Add(brHp); brList2.Add(brPhyHp); brList2.Add(oHpUpdate); brList2.Add(brHit); brList2.Add(brEnd1); //brList.Add(oHpUpdate); _server.router.Send(_client.map, brList2); //if (monsterSpawn.GetAgroCharacter(_client.Character.InstanceId)) //{ // monsterSpawn.UpdateHP(-damage); //} //else //{ //monsterSpawn.UpdateHP(-damage, _server, true, _client.Character.InstanceId); //} _Logger.Debug($"{monsterSpawn.name} has {monsterSpawn.hp.current} HP left."); }
public void SkillExec() { Vector3 trgCoord = new Vector3(); NpcSpawn npcSpawn = null; MonsterSpawn monsterSpawn = null; Character character = null; float perHp = 0; int damage = Util.GetRandomNumber(70, 90); IInstance target = _server.Instances.GetInstance((uint)_targetInstanceId); switch (target) { case NpcSpawn npc: npcSpawn = npc; Logger.Debug( $"NPCId: {npcSpawn.InstanceId} SerialId: {npcSpawn.Id} is gettin blasted by Skill Effect {_client.Character.skillStartCast}"); trgCoord.X = npcSpawn.X; trgCoord.Y = npcSpawn.Y; trgCoord.Z = npcSpawn.Z; break; case MonsterSpawn monster: monsterSpawn = monster; Logger.Debug( $"MonsterId: {monsterSpawn.InstanceId} is gettin blasted by Skill Effect {_client.Character.skillStartCast}"); trgCoord.X = monsterSpawn.X; trgCoord.Y = monsterSpawn.Y; trgCoord.Z = monsterSpawn.Z; int monsterHP = monsterSpawn.Hp.current; perHp = monsterHP > 0 ? (((float)monsterHP / (float)monsterSpawn.Hp.max) * 100) : 0; if (monsterSpawn.GetAgroCharacter(_client.Character.InstanceId)) { monsterSpawn.UpdateHP(-damage); } else { monsterSpawn.UpdateHP(-damage, _server, true, _client.Character.InstanceId); } break; case Character chara: character = chara; Logger.Debug( $"CharacterId: {character.InstanceId} is gettin blasted by Skill Effect {_client.Character.skillStartCast}"); trgCoord.X = character.X; trgCoord.Y = character.Y; trgCoord.Z = character.Z; break; default: Logger.Error( $"Instance with InstanceId: {target.InstanceId} does not exist. the ground is gettin blasted"); break; } if (!_server.SettingRepository.SkillBase.TryGetValue(_skillId, out SkillBaseSetting skillBaseSetting)) { Logger.Error($"Could not get SkillBaseSetting for skillId : {_skillId}"); return; } List <PacketResponse> brList = new List <PacketResponse>(); RecvBattleReportStartNotify brStart = new RecvBattleReportStartNotify(_client.Character.InstanceId); RecvBattleReportEndNotify brEnd = new RecvBattleReportEndNotify(); RecvBattleReportActionSkillExec brExec = new RecvBattleReportActionSkillExec(_client.Character.skillStartCast); brList.Add(brStart); brList.Add(brExec); brList.Add(brEnd); _server.Router.Send(_client.Map, brList); if (!int.TryParse($"{_skillId}".Substring(1, 6) + 1, out int effectId)) { Logger.Error($"Creating effectId from skillid [{_skillId}]"); } trgCoord.Z += 10; Logger.Debug($"skillid [{_skillId}] effectId [{effectId}]"); RecvDataNotifyEoData eoData = new RecvDataNotifyEoData(InstanceId, _targetInstanceId, effectId, trgCoord, 2, 2); _server.Router.Send(_client.Map, eoData); RecvEoNotifyDisappearSchedule eoDisappear = new RecvEoNotifyDisappearSchedule(InstanceId, 2.0F); _server.Router.Send(_client.Map, eoDisappear); Vector3 _srcCoord = new Vector3(_client.Character.X, _client.Character.Y, _client.Character.Z); Recv8D92 effectMove = new Recv8D92(_srcCoord, trgCoord, InstanceId, _client.Character.skillStartCast, 3000, 2, 2); // ToDo need real velocities _server.Router.Send(_client.Map, effectMove); RecvDataNotifyEoData eoTriggerData = new RecvDataNotifyEoData(_client.Character.InstanceId, _targetInstanceId, effectId, _srcCoord, 2, 2); _server.Router.Send(_client.Map, eoTriggerData); RecvBattleReportDamageHp brHp = new RecvBattleReportDamageHp(_targetInstanceId, damage); RecvObjectHpPerUpdateNotify oHpUpdate = new RecvObjectHpPerUpdateNotify(_targetInstanceId, perHp); RecvBattleReportNotifyHitEffect brHit = new RecvBattleReportNotifyHitEffect(_targetInstanceId); brList.Add(brStart); brList.Add(brHp); brList.Add(oHpUpdate); brList.Add(brHit); brList.Add(brEnd); brList.Add(oHpUpdate); _server.Router.Send(_client.Map, brList); }