public static int Part2(Problem problem)
        {
            var player1Cards = new Queue <int>(problem.Player1Cards);
            var player2Cards = new Queue <int>(problem.Player2Cards);

            var recursionWatchdog            = new RecursionWatchdog();
            var player1WonBecauseOfRecursion = PlaySubGame(player1Cards, player2Cards);

            var winnerDeck = player1Cards.Count > 0 || player1WonBecauseOfRecursion ? player1Cards : player2Cards;

            return(GetScore(winnerDeck));
        }
        private static bool PlaySubGame(Queue <int> player1Cards, Queue <int> player2Cards)
        {
            var recursionWatchdog = new RecursionWatchdog();

            while (player1Cards.Count > 0 && player2Cards.Count > 0)
            {
                if (recursionWatchdog.IsAlreadyPlayedRound(player1Cards, player2Cards))
                {
                    return(true);
                }

                recursionWatchdog.AddRound(player1Cards, player2Cards);

                var player1Card = player1Cards.Dequeue();
                var player2Card = player2Cards.Dequeue();

                if (player1Card <= player1Cards.Count && player2Card <= player2Cards.Count)
                {
                    var subGamePlayer1Cards = new Queue <int>(player1Cards.ToList().Take(player1Card));
                    var subGamePlayer2Cards = new Queue <int>(player2Cards.ToList().Take(player2Card));

                    var player1WonBecauseOfRecursion = PlaySubGame(subGamePlayer1Cards, subGamePlayer2Cards);

                    if (subGamePlayer1Cards.Count > 0 || player1WonBecauseOfRecursion)
                    {
                        player1Cards.Enqueue(player1Card);
                        player1Cards.Enqueue(player2Card);
                    }
                    else
                    {
                        player2Cards.Enqueue(player2Card);
                        player2Cards.Enqueue(player1Card);
                    }
                }
                else
                {
                    if (player1Card > player2Card)
                    {
                        player1Cards.Enqueue(player1Card);
                        player1Cards.Enqueue(player2Card);
                    }
                    else
                    {
                        player2Cards.Enqueue(player2Card);
                        player2Cards.Enqueue(player1Card);
                    }
                }
            }
            return(false);
        }