public void Draw(RenderTarget target, RenderStates states)
        {
            if (!Active)
            {
                return;
            }
            BarText.Position = new Vector2f(Position.X, Position.Y - 4 - Size.Y);

            background.Position  = Position;
            background.Size      = Size;
            background.FillColor = new Color(128, 128, 128, 128);

            Bar.Position  = BarPosition;
            Bar.Size      = new Vector2f(MaxBarLength * Progress, BarHeight);
            Bar.FillColor = Color.White;

            if (Mouse.IsButtonPressed(Mouse.Button.Left) && BarColider.Contains(Mouse.GetPosition().X, Mouse.GetPosition().Y))
            {
                onClick();
            }

            background.Draw(target, states);
            Bar.Draw(target, states);
            BarText.Draw(target, states);
        }
Exemple #2
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        public override void Draw(RenderTarget target, RenderStates states)
        {
            base.Draw(target, states);

            _sprite.Draw(target, states);
            _label.Draw(target, states);
        }
        public void Draw(RenderWindow window)
        {
            _instructions.Draw(window, RenderStates.Default);

            _textRectangle.Draw(window, RenderStates.Default);

            _text.DisplayedString = _name;
            _text.Position        = new Vector2f((_resX / 2) - (_text.DisplayedString.Length / 2 * (_text.CharacterSize * 0.53f)) - 50, _text.Position.Y);
            _text.Draw(window, RenderStates.Default);

            if (_confirmBox.Contains(Mouse.GetPosition(window).X, Mouse.GetPosition(window).Y))
            {
                _confirm.Color = Color.Yellow;
            }
            else
            {
                _confirm.Color = Color.White;
            }
            _confirm.Draw(window, RenderStates.Default);

            if (_cancelBox.Contains(Mouse.GetPosition(window).X, Mouse.GetPosition(window).Y))
            {
                _cancel.Color = Color.Yellow;
            }
            else
            {
                _cancel.Color = Color.White;
            }
            _cancel.Draw(window, RenderStates.Default);
        }
Exemple #4
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        public void Draw(RenderTarget target, RenderStates states)
        {
            if (!HasFocus && Colider.Contains(Mouse.GetPosition().X, Mouse.GetPosition().Y) && Mouse.IsButtonPressed(Mouse.Button.Left))
            {
                HasFocus = true;
            }
            else if (HasFocus && !Colider.Contains(Mouse.GetPosition().X, Mouse.GetPosition().Y) && Mouse.IsButtonPressed(Mouse.Button.Left))
            {
                HasFocus = false;
            }

            Text.DisplayedString = TextString;

            var back = new RectangleShape()
            {
                Position         = Position,
                Size             = Size,
                FillColor        = BackgroundColor,
                OutlineColor     = OutlineColor,
                OutlineThickness = HasFocus ? 2 : 0
            };


            back.Draw(target, states);
            Text.Draw(target, states);
            //test.Draw(target, states);
        }
        public override void Draw(RenderTarget target, RenderStates states)
        {
            base.Draw(target, states);

            Slider.Draw(target, states);
            Cross.Draw(target, states);
        }
 internal void FillRectangle(object dc, IShapeRenderer renderer, IPointShape s, double radius, double dx, double dy, double scale)
 {
     _rectangle.StyleId      = _fillStyleId;
     _rectangle.StartPoint.X = s.X - radius;
     _rectangle.StartPoint.Y = s.Y - radius;
     _rectangle.Point.X      = s.X + radius;
     _rectangle.Point.Y      = s.Y + radius;
     _rectangle.Draw(dc, renderer, dx, dy, scale, null, null);
 }
Exemple #7
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        public void Draw(SpriteBatch spriteBatch)
        {
            var size       = Font.GetSize(Text);
            var background = new Rectangle((int)Position.X, (int)Position.Y, size.Width, size.Height);

            RectangleShape.Draw(spriteBatch, background, Color.Black);
            spriteBatch.DrawString(Font, Text, Position, Color);
        }
Exemple #8
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        public void Draw(RenderTarget target, RenderStates states)
        {
            states = new RenderStates(BlendMode.Alpha);
            UpdatePosition(bullet.Position + new Vector2f(1, 2));
            //glow.Draw(target, states);

            bullet.Draw(target, states);
        }
Exemple #9
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        public void Draw(RenderTarget target, RenderStates states)
        {
            test.Size = (new SFML.System.Vector2f(target.DefaultView.Size.X * 2 - test.OutlineThickness * 2, target.DefaultView.Size.Y * 2 - test.OutlineThickness * 2));

            test.FillColor = colorRainbow.SwitchColorThrough();


            test.Draw(target, states);
        }
Exemple #10
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 private void DrawMiddleLine()
 {
     for (int i = -64; i < 600; i += 24)
     {
         RectangleShape middleLineSegment = new RectangleShape(new Vector2f(8, 8));
         middleLineSegment.Position = new Vector2f(400, i);
         middleLineSegment.Draw(mainSFMLWindow, RenderStates.Default);
     }
 }
Exemple #11
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        public override void Draw()
        {
            base.Draw();

            var canvasSize = GameMgr.WindowManager.CanvasSize;

            Text.CurrentFont = ResourceHub.GetResource <IFont>("Fonts", "Arial");
            Text.HorAlign    = TextAlign.Left;
            Text.VerAlign    = TextAlign.Top;

            // Description.
            if (CurrentFactory.Description != "")
            {
                var padding  = 8;
                var textSize = Text.CurrentFont.MeasureString(CurrentFactory.Description);
                var origin   = Vector2.UnitX * (canvasSize - (textSize + Vector2.One * padding * 2));
                GraphicsMgr.CurrentColor = _barColor;
                RectangleShape.Draw(origin, origin + textSize + Vector2.One * padding * 2, false);
                GraphicsMgr.CurrentColor = _textColor;
                Text.Draw(CurrentFactory.Description, Vector2.One * padding + origin);
            }
            // Description.


            // Bottom bar.
            GraphicsMgr.VertexBatch.PushViewMatrix();
            GraphicsMgr.VertexBatch.View =
                Matrix.CreateTranslation(new Vector3(0, canvasSize.Y - _barHeight, 0)) * GraphicsMgr.VertexBatch.View;

            GraphicsMgr.CurrentColor = _barColor;
            RectangleShape.Draw(Vector2.Zero, canvasSize, false);

            GraphicsMgr.CurrentColor = _textColor;
            Text.Draw(
                "fps: " + GameMgr.Fps
                + " | Current scene: " + CurrentScene.Name
                + Environment.NewLine
                + _prevSceneButton + "/" + _nextSceneButton + " - change scene, "
                + _restartButton + " - restart current scene, "
                + _toggleUIButton + " - toggle UI, "
                + _toggleFullscreenButton + " - toggle fullscreen"

                + Environment.NewLine
                + CameraController.UpButton + "/"
                + CameraController.DownButton + "/"
                + CameraController.LeftButton + "/"
                + CameraController.RightButton + " - move camera, "
                + CameraController.ZoomInButton + "/" + CameraController.ZoomOutButton + " - zoom, "
                + CameraController.RotateLeftButton + "/" + CameraController.RotateRightButton + " - rotate"
                ,
                _indent
                );

            GraphicsMgr.VertexBatch.PopViewMatrix();
            // Bottom bar.
        }
Exemple #12
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        /// <summary>
        ///     Renders a shadow cast from the object
        /// </summary>
        /// <param name="def">The definition of the tile to use.</param>
        /// <param name="x">X position in world coordinates.</param>
        /// <param name="y">Y position in world coordinates.</param>
        public static void RenderPos(IEntity entity, float x, float y)
        {
            var tileSprite = entity.GetComponent <ISpriteComponent>().GetCurrentSprite();
            var bounds     = tileSprite.GetLocalBounds();
            var shape      = new RectangleShape(new Vector2f(bounds.Width, bounds.Height));

            shape.FillColor = Color.Red;
            shape.Position  = new Vector2f(x - bounds.Width / 2, y - bounds.Height / 2);
            shape.Draw(CluwneLib.CurrentRenderTarget, RenderStates.Default);
        }
        /// <summary>
        ///     Renders a shadow cast from the object
        /// </summary>
        /// <param name="occluder">The occluder component to use.</param>
        /// <param name="x">X position in world coordinates.</param>
        /// <param name="y">Y position in world coordinates.</param>
        public static void RenderPos(Box2 bounds, float x, float y)
        {
            var shape = new RectangleShape(new Vector2(bounds.Width, bounds.Height))
            {
                FillColor = Color.Red,
                Position  = new Vector2(x - bounds.Width / 2 + bounds.Left, y - bounds.Height / 2 + bounds.Top)
            };

            shape.Draw(CluwneLib.CurrentRenderTarget, RenderStates.Default);
        }
Exemple #14
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        public virtual void Draw(SpriteBatch spriteBatch)
        {
            var area = new Rectangle((int)Position.X, (int)Position.Y, Width, Height);

            RectangleShape.Draw(spriteBatch, area, Color);

            var textPosition = GetTextPosition();

            spriteBatch.DrawString(font, Text, textPosition, Color.White);
        }
Exemple #15
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        void Draw()
        {
            window.Clear(Color.Green);

            Circle.Draw(window, RenderStates.Default);
            Rectangle1.Draw(window, RenderStates.Default);
            Rectangle2.Draw(window, RenderStates.Default);

            window.Display();
        }
Exemple #16
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        /// <summary>
        /// Draws the robot's shapes.
        /// </summary>
        /// <param name="target">The render target.</param>
        /// <param name="states">The render state (default).</param>
        public void Draw(RenderTarget target, RenderStates states)
        {
            if (Simulation.HasStarted)
            {
                StartPoint.Draw(target, states);
            }

            EndPoint.Draw(target, states);
            _circle.Draw(target, states);
            _rectangle.Draw(target, states);
        }
Exemple #17
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        public void Draw(RenderTarget target, RenderStates states)
        {
            background.Draw(target, states);
            backgroundBackground.Draw(target, states);

            backgroundSprite.Draw(target, states);
            edge.Draw(target, states);

            speakerSprite.Draw(target, states);
            shownText.Draw(target, states);
        }
Exemple #18
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        private void Draw()
        {
            window.Clear();

            Ball.FillColor = Color.Red;
            Ball.Draw(window, RenderStates.Default);

            LeftBat.Draw(window, RenderStates.Default);
            RightBat.Draw(window, RenderStates.Default);

            window.Display();
        }
Exemple #19
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 public void Draw(RenderTarget target, RenderStates states)
 {
     if (!IsActive)
     {
         return;
     }
     _renderView.Viewport = Core.WindowUtil.GetFractionalRect(new FloatRect(_getOrigin(), _displayRegion.Size));
     target.SetView(_renderView);
     _displayRegion.Draw(target, states);
     _suggestionTexts.ForEach(a => a.Draw(target, states));
     _selectionRect.Draw(target, states);
     target.SetView(target.DefaultView);
 }
Exemple #20
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        public override void Draw(Component component)
        {
            var solid    = (SolidComponent)component;
            var position = solid.Owner.GetComponent <PositionComponent>();

            GraphicsMgr.CurrentColor = Color.Red;

            RectangleShape.Draw(
                position.Position.Round() - solid.Collider.Size / 2,
                position.Position.Round() + solid.Collider.Size / 2,
                true
                );
        }
Exemple #21
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        public void DrawExperience(RenderWindow window, Font font)
        {
            _expBarFilled.Size = new Vector2f(_expBar.Size.X * ((float)_experienceManager.GetPercentage() / 100f), _expBar.Size.Y);
            _expBar.Draw(window, RenderStates.Default);
            _expBarFilled.Draw(window, RenderStates.Default);

            Text level = new Text("Level : " + _experienceManager.Level.ToString(), font);

            level.Position      = new Vector2f(_resolution.X - 32 * 15, _resolution.Y - 32);
            level.CharacterSize = 25;
            level.Style         = Text.Styles.Bold;
            level.Draw(window, RenderStates.Default);
        }
Exemple #22
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        public override void Draw(RenderTarget target, RenderStates states)
        {
            byte alphaColor = (byte)(255 - 255 * Opacity);

            _bodyShape.Position  = Position;
            _bodyShape.FillColor = new Color(_color.R, _color.G, _color.B, alphaColor);

            _headShape.Position  = Position + new Vector2(0, -15) + _currentHeadPosition;
            _headShape.FillColor = new Color(_color.R, _color.G, _color.B, alphaColor);

            _bodyShape.Draw(target, states);
            _headShape.Draw(target, states);
        }
Exemple #23
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 public void DebugDraw(RenderTarget target, RenderStates states)
 {
     if (Path.Count > 0)
     {
         foreach (Point p in Path)
         {
             RectangleShape rect = new RectangleShape(new Vector2f(2, 2));
             rect.Position  = new Vector2f(p.X * 32, p.Y * 32);
             rect.FillColor = Color.Blue;
             rect.Draw(target, states);
         }
     }
 }
Exemple #24
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 public void Rect(RectShapeHandle handle)
 {
     if (_rectShape == null)
     {
         _rectShape = new RectangleShape();
     }
     _rectShape.Size             = handle.Size;
     _rectShape.FillColor        = handle.FillColor;
     _rectShape.OutlineThickness = handle.OutlineThickness;
     _rectShape.OutlineColor     = handle.OutlineColor;
     _rectShape.Position         = handle.Position;
     _rectShape.Draw(_win, RenderStates.Default);
 }
Exemple #25
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        private void DrawLobbyUserSettings()
        {
            COLOR_SLIDER_RED.Draw();
            COLOR_SLIDER_GREEN.Draw();
            COLOR_SLIDER_BLUE.Draw();

            RectangleShape playerNameInput = new RectangleShape(new Vector2f(350, 32));

            playerNameInput.OutlineColor     = Color.Magenta;
            playerNameInput.OutlineThickness = 1;
            playerNameInput.FillColor        = Color.White;
            playerNameInput.Position         = new Vector2f(64, 100);
            playerNameInput.Draw(mainSFMLWindow, RenderStates.Default);
        }
Exemple #26
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        public void Draw(RenderTarget target, RenderStates states)
        {
            var bounds = _getBounds();

            _text.Position   = new Vector2f(_text.Position.X, _getBounds().Top);
            _cursor.Position = new Vector2f(_cursor.Position.X, bounds.Top + bounds.Height * (1 - cursorScale) / 2f);
            if (_selectionActive)
            {
                _selectionRect.Draw(target, states);
            }
            _cursor.FillColor = _getCursorColor();
            _text.Draw(target, states);
            _cursor.Draw(target, states);
            line?.Draw(target, states);
        }
Exemple #27
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        public void Draw(RenderTarget target, RenderStates states)
        {
            UpdateOpenness();
            if (IsOpen)
            {
                _reportBackground.Position = new Vector2f(0, _closedYPos * (_currentOpenness - 1));
                var bounds = _reportBackground.GetGlobalBounds();
                _inputBackground.Position = new Vector2f(0, (int)(bounds.Top + bounds.Height));
                _reportBackground.Draw(target, states);

                _reportText.Draw(target, states);
                _inputBackground.Draw(target, states);
                _inputText.Draw(target, states);
                _completer.Draw(target, states);
            }
        }
 public void Draw(RenderTarget target, RenderStates states)
 {
     if (bDragging)
     {
         Vector2f _sizeOffset = curMouseRectPos - initMouseRectPos;
         selectionBox.Size = _sizeOffset;
         selectionBox.Draw(target, states);
     }
     foreach (RectangleShape _r in selectionRects)
     {
         if (_r != null)
         {
             _r.Draw(target, states);
         }
     }
 }
Exemple #29
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        public void Draw(RenderTarget target, RenderStates states)
        {
            target.SetView(target.DefaultView);
            horizontalLines.Position = startingPosition;
            verticalLines.Position   = startingPosition;

            while (horizontalLines.Position.Y < endPosition.Y)
            {
                horizontalLines.Draw(target, states);
                horizontalLines.Position += horizontalLineMoveVector;
            }
            while (verticalLines.Position.X < endPosition.X)
            {
                verticalLines.Draw(target, states);
                verticalLines.Position += verticalLineMoveVector;
            }
        }
Exemple #30
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        private void DrawMultiPlayerButton()
        {
            RectangleShape multiButton = new RectangleShape(new Vector2f(200, 64));

            multiButton.OutlineColor     = Color.White;
            multiButton.OutlineThickness = 1;
            multiButton.FillColor        = Color.Black;
            multiButton.Position         = new Vector2f(125, 150);
            multiButton.Draw(mainSFMLWindow, RenderStates.Default);

            Text multiButtonText = new Text("Multi", baseFont);

            multiButtonText.FillColor     = Color.White;
            multiButtonText.CharacterSize = 24;
            multiButtonText.Position      = new Vector2f(175, 175);
            multiButtonText.Draw(mainSFMLWindow, RenderStates.Default);
        }