Exemple #1
0
        //Generates for squares inside the lower rectangle used for displaying the players in a uniform fashion.
        //Players get drawn in the center of each quadrant, resulting in a grid.
        public new void GenerateQuadrants()
        {
            quadrants = new RectangleObject[4];
            RectangleObject rectangle = GetLowerRectangle();

            int spaceWidth     = rectangle.GetWidth();
            int spaceHeight    = rectangle.GetHeight();
            int quadrantWidth  = spaceWidth / 2;
            int quadrantHeight = spaceHeight / 2;
            int spaceBeginX    = rectangle.GetX();
            int spaceBeginY    = rectangle.GetY();

            quadrants[0] = new RectangleObject(spaceBeginX, spaceBeginY, new Size(quadrantWidth, quadrantHeight));
            quadrants[1] = new RectangleObject(spaceBeginX + quadrantWidth, spaceBeginY, new Size(quadrantWidth, quadrantHeight));
            quadrants[2] = new RectangleObject(spaceBeginX, spaceBeginY + quadrantHeight, new Size(quadrantWidth, quadrantHeight));
            quadrants[3] = new RectangleObject(spaceBeginX + quadrantWidth, spaceBeginY + quadrantHeight, new Size(quadrantWidth, quadrantHeight));
        }
Exemple #2
0
 //Draws the inner rectangle of the boad with respect to the camera
 public override void Draw(Graphics g, int xOffset, int yOffset)
 {
     base.Draw(g, xOffset, yOffset);
     g.FillRectangle(Brushes.Purple, new Rectangle(innerBoard.GetX() + xOffset, innerBoard.GetY() + yOffset, innerBoard.GetWidth(), innerBoard.GetHeight()));
 }