Exemple #1
0
        internal bool Run()
        {
            if (metroGraphData.Edges.Count() == 0)
            {
                return(false);
            }

            var splittingPoints = new Dictionary <PointPair, List <Point> >();
            var treeOfVertices  = new RTree <Point>();

            foreach (var vertex in Vertices())
            {
                var r = new Rectangle(vertex.Point);
                r.Pad(ApproximateComparer.IntersectionEpsilon);
                treeOfVertices.Add(r, vertex.Point);
            }

            var treeOfEdges = RectangleNode <PointPair> .CreateRectangleNodeOnData(Edges(), e => new Rectangle(e.First, e.Second));

            RectangleNodeUtils.CrossRectangleNodes <PointPair>(treeOfEdges, treeOfEdges, (a, b) => IntersectTwoEdges(a, b, splittingPoints, treeOfVertices));

            SortInsertedPoints(splittingPoints);
            bool pointsInserted = InsertPointsIntoPolylines(splittingPoints);

            bool progress = FixPaths();

            bool pointsRemoved = RemoveUnimportantCrossings();

            return(progress || pointsInserted || pointsRemoved);
        }
 private bool OverlapsExist()
 {
     if (this.Root == null)
     {
         return(false);
     }
     RectangleNodeUtils.CrossRectangleNodes <Obstacle, Point>(this.Root, this.Root, this.CheckForInitialOverlaps);
     return(this.hasOverlaps);
 }
Exemple #3
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        static IEnumerable <IntPair> EnumeratePairsOfIntersectedPreGraphs(List <PreGraph> preGraphs)
        {
            var rn = RectangleNode <int> .CreateRectangleNodeOnData(Enumerable.Range(0, preGraphs.Count), i => preGraphs[i].boundingBox);

            var list = new List <IntPair>();

            RectangleNodeUtils.CrossRectangleNodes <int>(rn, rn, (a, b) => list.Add(new IntPair(a, b)));
            return(list);
        }
        void FillTheMapOfShapeToTightLooseCouples()
        {
            var childrenShapeHierarchy =
                RectangleNode <Shape> .CreateRectangleNodeOnEnumeration(
                    MainShape.Children.Select(s => new RectangleNode <Shape>(s, s.BoundingBox)));

            RectangleNodeUtils.CrossRectangleNodes(childrenShapeHierarchy, coupleHierarchy,
                                                   TryMapShapeToTightLooseCouple);
        }
        private void AccumulateObstaclesForGroupOverlaps()
        {
            var groupObstacles      = CalculateHierarchy(this.GetAllObstacles().Where(obs => obs.IsGroup));
            var allPrimaryObstacles = CalculateHierarchy(this.GetAllObstacles().Where(obs => obs.IsPrimaryObstacle));

            if ((groupObstacles == null) || (allPrimaryObstacles == null))
            {
                return;
            }
            RectangleNodeUtils.CrossRectangleNodes <Obstacle, Point>(groupObstacles, allPrimaryObstacles, this.EvaluateOverlappedPairForGroup);
        }
        private void AccumulateObstaclesForConvexHulls()
        {
            this.overlapPairs.Clear();
            var allPrimaryNonGroupObstacles = CalculateHierarchy(this.GetAllObstacles().Where(obs => obs.IsPrimaryObstacle && !obs.IsGroup));

            if (allPrimaryNonGroupObstacles == null)
            {
                return;
            }
            RectangleNodeUtils.CrossRectangleNodes <Obstacle, Point>(allPrimaryNonGroupObstacles, allPrimaryNonGroupObstacles, this.EvaluateOverlappedPairForConvexHull);
        }
        private void AccumulateObstaclesForClumps()
        {
            this.overlapPairs.Clear();
            var rectangularObstacles = CalculateHierarchy(this.GetAllObstacles().Where(obs => !obs.IsGroup && obs.IsRectangle));

            if (rectangularObstacles == null)
            {
                return;
            }
            RectangleNodeUtils.CrossRectangleNodes <Obstacle, Point>(rectangularObstacles, rectangularObstacles, this.EvaluateOverlappedPairForClump);
        }
Exemple #8
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        int CreateProximityEdgesWithRTree(List <Tuple <int, int, double, double> > proximityEdges)
        {
            var edgeSet = new HashSet <Tuple <int, int> >();

            foreach (var proximityEdge in proximityEdges)
            {
                edgeSet.Add(Tuple.Create(proximityEdge.Item1, proximityEdge.Item2));
            }

            RectangleNode <int> rootNode =
                RectangleNode <int> .CreateRectangleNodeOnEnumeration(
                    nodeSizes.Select((size, index) => new RectangleNode <int>(index, new Rectangle(size, nodePositions[index]))));

            int numCrossings = 0;

            RectangleNodeUtils.CrossRectangleNodes <int, int>(rootNode, rootNode,
                                                              (a, b) => {
                if (a == b)
                {
                    return;
                }
                double t;
                double dist = GetOverlapFactorBetweenNodes
                              (
                    a, b,
                    nodePositions[a
                    ],
                    nodePositions[b
                    ],
                    nodeSizes, out t);
                int smallId = a;
                int bigId   = b;
                if (smallId > bigId)
                {
                    smallId = b;
                    bigId   = a;
                }
                if (!(t > 1) ||
                    edgeSet.Contains(new Tuple <int, int>(smallId, bigId)))
                {
                    return;
                }
                proximityEdges.Add(Tuple.Create(smallId, bigId,
                                                dist, t));
                edgeSet.Add(new Tuple <int, int>(smallId, bigId));
                numCrossings++;
            });

            return(numCrossings);
        }
Exemple #9
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        internal static Set <Tuple <Polyline, Polyline> > GetOverlappedPairSet(RectangleNode <Polyline> rootOfObstacleHierarchy)
        {
            var overlappingPairSet = new Set <Tuple <Polyline, Polyline> >();

            RectangleNodeUtils.CrossRectangleNodes <Polyline>(rootOfObstacleHierarchy, rootOfObstacleHierarchy,
                                                              (a, b) =>
            {
                if (PolylinesIntersect(a, b))
                {
                    overlappingPairSet.Insert(
                        new Tuple <Polyline, Polyline>(a, b));
                }
            });
            return(overlappingPairSet);
        }
Exemple #10
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        void SetVertexTriangles()
        {
            var triangleTree =
                RectangleNode <CdtTriangle, Point> .CreateRectangleNodeOnEnumeration(
                    CdtProperty.GetTriangles().Select(t => new RectangleNode <CdtTriangle, Point>(t, t.BoundingBox())));

            var vertexTree =
                RectangleNode <SdVertex, Point> .CreateRectangleNodeOnEnumeration(
                    vertexArray.Select(v => new RectangleNode <SdVertex, Point>(v, new Rectangle(v.Point))));

            RectangleNodeUtils.CrossRectangleNodes(triangleTree, vertexTree, TryToAssigenTriangleToVertex);
//            foreach (var v in vertexArray) {
//              Debug.Assert(v.Triangle != null);
//        }
        }
        /// <summary>
        /// unite the nodes that are close to each other
        /// </summary>
        bool GlueConflictingNodes()
        {
            var circlesHierarchy = GetCirclesHierarchy();

            if (circlesHierarchy == null)
            {
                return(false);
            }
            var gluingMap   = new Dictionary <Station, Station>();
            var gluedDomain = new Set <Station>();

            RectangleNodeUtils.CrossRectangleNodes <Station>(circlesHierarchy, circlesHierarchy,
                                                             (i, j) => TryToGlueNodes(i, j, gluingMap, gluedDomain));
            if (gluingMap.Count == 0)
            {
                return(false);
            }

            for (int i = 0; i < metroGraphData.Edges.Length; i++)
            {
                RegenerateEdge(gluingMap, i);
            }

            //can it be more efficient?
            HashSet <Point> affectedPoints = new HashSet <Point>();

            foreach (var s in gluedDomain)
            {
                affectedPoints.Add(s.Position);
                foreach (var neig in s.Neighbors)
                {
                    if (!neig.IsRealNode)
                    {
                        affectedPoints.Add(neig.Position);
                    }
                }
            }

            //TimeMeasurer.DebugOutput("gluing nodes");
            metroGraphData.Initialize(false);

            SimulatedAnnealing.FixRouting(metroGraphData, bundlingSettings, affectedPoints);
            return(true);
        }
        int CountCrossingsWithRTree(Size[] nodeSizes)
        {
            RectangleNode <int> rootNode =
                RectangleNode <int> .CreateRectangleNodeOnEnumeration(
                    nodeSizes.Select((r, index) => new RectangleNode <int>(index, new Rectangle(r, nodePositions[index]))));

            int numCrossings = 0;

            RectangleNodeUtils.CrossRectangleNodes <int, int>(rootNode, rootNode,
                                                              (a, b) => {
                if (a == b)
                {
                    return;
                }
                numCrossings++;
            });

            return(numCrossings);
        }
Exemple #13
0
 bool ThereAreOverlaps(RectangleNode <Polyline> hierarchy)
 {
     return(RectangleNodeUtils.FindIntersectionWithProperty(hierarchy, hierarchy, Curve.CurvesIntersect));
 }