Exemple #1
0
        private static GameObject buildWall(int x, int y)
        {
            Color        fillColor    = Color.DimGray;
            RectRenderer wallRenderer = new RectRenderer()
            {
                Rect      = new Rectangle(0, 0, tileSize, tileSize),
                DrawStyle = ShapeDrawStyles.Filled,
                FillColor = fillColor
            };
            SimpleBoxCollider wallCollider = new SimpleBoxCollider()
            {
                Passive = true,
                Hitbox  = new Rectangle(0, 0, tileSize, tileSize),
                Tags    = { "reflective" }
            };

            GameObject wallObj = new GameObject("Wall [" + x + "," + y + "]")
            {
                LocalPosition = new Point(x * tileSize, y * tileSize), Layer = .1f
            };

            wallObj.AddComponent(wallRenderer);
            wallObj.AddComponent(wallCollider);
            return(wallObj);
        }
Exemple #2
0
        protected override void OnStart()
        {
            Rectangle           = new Rect();
            SelectedObjects     = new List <GameObject>();
            renderer            = GetComponent <RectRenderer>() as RectRenderer;
            renderer.Units      = Units.Viewport;
            renderer.Foreground = new Malison.Core.TermColor(0, 0, 255, 100);

            foreach (var item in Game.GetObjectsByName("Player"))
            {
                (item as Farmer).Selected = false;
            }
        }
        void Start()
        {
            var color  = Color.black;
            var width  = 0.1f;
            var height = 0.1f;
            var angle  = 0f;

            /*
             * if (unit is Player) {
             *  //color = Color.green;
             *  height = 0.3f;
             *  //angle = 22.5f;
             * }
             */

            shapeRenderer = ShapeGOFactory.InstantiateRect(new RectProperty(width: width, height: height, color: color, angle: angle, layer: -2));
        }
Exemple #4
0
        protected override void Load()
        {
            RectRenderer rectRenderer = new RectRenderer()
            {
                BorderThickness = 10,
                Rect            = new Rectangle(0, 0, 30, 30)
            };

            var obj = new GameObject("TitleScreen")
            {
                Layer = 0f
            };

            obj.AddComponent(rectRenderer);
            obj.AddComponent(new SimpleController());
            obj.AddComponent(new RectTester());
            AddObj(obj);

            BackgroundColor = Palette.DarkGray;

            Music.PlayTrack(0);
            Music.StereoDepth = .4f;
        }
Exemple #5
0
 protected override void Initialize()
 {
     rectRenderer = GetComponent <RectRenderer>();
 }
Exemple #6
0
 protected void FillRect(SpriteBatch spriteBatch, Rectangle rect, Color color)
 {
     RectRenderer.Fill(spriteBatch, rect, color);
 }
Exemple #7
0
 protected void FillRect(SpriteBatch spriteBatch,
                         int x, int y, int width, int height, Color color)
 {
     RectRenderer.Fill(spriteBatch, new Rectangle(x, y, width, height), color);
 }