Exemple #1
0
    public void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player").transform;
        _mover = player.GetComponent <Mover>();
        _mover.Init();
        _detector = player.GetComponent <Detector>();
        _detector.Init(this);
        _recorder = player.GetComponent <RecorderAlt>();
        _recorder.Init();

        _successSound = GetComponent <AudioSource>();

        startDoors  = GameObject.FindGameObjectsWithTag("StartDoor");
        startPicker = InitPickArray(startDoors.Length);

        endDoors  = GameObject.FindGameObjectsWithTag("EndDoor");
        endPicker = InitPickArray(endDoors.Length);

        foreach (GameObject door in endDoors)
        {
            door.GetComponent <EndDoorTrigger>().Init(this);
        }

        startDoor = startDoors[PickNew(ref startPicker)].transform;
        endDoor   = endDoors[PickNew(ref endPicker)].transform;

        //SetupNewEndDoor();

        vignetteSettings = ppProfile.vignette.settings;
        SetViewOpacity(1);
        StartCoroutine(Fade(FadeType.IN));

        //Advance();
    }
Exemple #2
0
    void OnEnable()
    {
        _recorder = GetComponent <RecorderAlt>();
        _recorder.Init();

        if (recordNewData)
        {
            _recorder.StartRecording();
            return;
        }

        Texture2D posTex = DataToTexture.LoadPNG(Application.streamingAssetsPath + posFilePath);
        Texture2D rotTex = DataToTexture.LoadPNG(Application.streamingAssetsPath + rotFilePath);

        _recorder.SpawnRecordingWithSavedData(DataToTexture.ReadArrayFromTextures(posTex, rotTex));
    }