public static bool IsOnline(this IPAddress ip) { var result = (Reconnaissance.SendPing(ip).Status == System.Net.NetworkInformation.IPStatus.Success); System.Console.WriteLine("[{0}]\t- {1}", (result) ? "ON" : "OFF", ip); return(result); }
static void Main(string[] args) { var result = Reconnaissance.SendARP(); var drives = Reconnaissance.GetMountedDrives(); Console.WriteLine(drives); Console.ReadLine(); }
public void RecruitBattery() { var faction = new Reconnaissance(); var counter = 0; for (var i = 0; i < 4; i++) { var soldier = new RebelSoldier(); soldier.Weapon = new HoverTank(); faction.Soldiers.Add(soldier); } Legion.Factions.Add(faction); }
public void RecruitReconnaissance() { var faction = new Reconnaissance(); var counter = 0; for (var i = 0; i < 5; i++) { var soldier = new RebelSoldier(); if (counter > 3) { soldier.Weapon = new BlasterRifle(); counter++; } else { soldier.Weapon = faction.StandardIssueWeapon; counter = 0; } faction.Soldiers.Add(soldier); } Legion.Factions.Add(faction); }
public void RecruitReconnaissance() { var faction = new Reconnaissance(); var counter = 0; for (var i = 0; i < 5; i++) { ICharacter soldier; if (counter > 2) { soldier = new Sith(); counter++; } else { soldier = new StormTrooper(); counter = 0; } soldier.Weapon = faction.StandardIssueWeapon; faction.Soldiers.Add(soldier); } Legion.Factions.Add(faction); }