Exemple #1
0
        public static bool IsOnline(this IPAddress ip)
        {
            var result = (Reconnaissance.SendPing(ip).Status == System.Net.NetworkInformation.IPStatus.Success);

            System.Console.WriteLine("[{0}]\t- {1}", (result) ? "ON" : "OFF", ip);
            return(result);
        }
Exemple #2
0
        static void Main(string[] args)
        {
            var result = Reconnaissance.SendARP();
            var drives = Reconnaissance.GetMountedDrives();

            Console.WriteLine(drives);

            Console.ReadLine();
        }
        public void RecruitBattery()
        {
            var faction = new Reconnaissance();
            var counter = 0;

            for (var i = 0; i < 4; i++)
            {
                var soldier = new RebelSoldier();
                soldier.Weapon = new HoverTank();
                faction.Soldiers.Add(soldier);
            }
            Legion.Factions.Add(faction);
        }
        public void RecruitReconnaissance()
        {
            var faction = new Reconnaissance();
            var counter = 0;

            for (var i = 0; i < 5; i++)
            {
                var soldier = new RebelSoldier();
                if (counter > 3)
                {
                    soldier.Weapon = new BlasterRifle();
                    counter++;
                }
                else
                {
                    soldier.Weapon = faction.StandardIssueWeapon;
                    counter        = 0;
                }
                faction.Soldiers.Add(soldier);
            }
            Legion.Factions.Add(faction);
        }
Exemple #5
0
        public void RecruitReconnaissance()
        {
            var faction = new Reconnaissance();
            var counter = 0;

            for (var i = 0; i < 5; i++)
            {
                ICharacter soldier;
                if (counter > 2)
                {
                    soldier = new Sith();
                    counter++;
                }
                else
                {
                    soldier = new StormTrooper();
                    counter = 0;
                }
                soldier.Weapon = faction.StandardIssueWeapon;

                faction.Soldiers.Add(soldier);
            }
            Legion.Factions.Add(faction);
        }