Exemple #1
0
 public void Shoot()
 {
     if (CanShoot == true && IsShooting == false)
     {
         if (_character.IsAimingDownSight == true)
         {
             ShotCallback?.Invoke();
         }
         else
         {
             WeaponRecoil.ResetToIdle();
         }
         _recoilResetDelay.Stop();
         CurrentAmmo -= 1;
         HitScan();
         IsShooting = true;
         _shootDelay.Start();
         _kickbackState = KickBackState.Kickback;
         _kickTimer.Restart();
     }
     else if (CanShoot == false && CanReload == true)
     {
         Reload();
     }
 }