public override void ReactionComplete() { ScienceWorkbenchUI ui = ParentState as ScienceWorkbenchUI; Item resultSlot = ui.GetSlot(ui.SlotsLength - 1).StoredItem; resultSlot.stack += curRecipeStack; Recipe recipe = curRecipes[ui.CurrentRecipe]; for (int i = 0; i < ui.SlotsLength - 1; i++) { Item slot = ui.GetSlot(i).StoredItem; Item recipeItem = recipe.requiredItem[i]; if (!recipeItem.IsAir && !slot.IsAir) { slot.stack -= recipeItem.stack; if (slot.stack <= 0) { slot.TurnToAir(); } } } HasRecipe = RecipeUtils.HasRecipe(ui, out curRecipeType, out curRecipeStack, curRecipes); Main.PlaySound(SoundID.Grab); }
internal override void UpdateEntity() { UpdateSuccess = false; ScienceWorkbenchEntity entity = UIEntity as ScienceWorkbenchEntity; Item resultSlot = GetSlot(SlotsLength - 1).StoredItem; //Check if any of the ingredients have been added/removed for (int i = 0; i < SlotsLength - 1; i++) { if (GetSlot(i).ItemChanged) { PromptForRecipes = true; break; } } if (PromptForRecipes) { entity.HasRecipe = RecipeUtils.HasRecipe(this, out entity.curRecipeType, out entity.curRecipeStack, entity.curRecipes); PromptForRecipes = false; } if (entity.HasRecipe && craft.LeftClick) { //The recipe found an item. Copy the defaults if it's air. if (entity.curRecipeType > 0 && resultSlot.type <= ItemID.None) { resultSlot.SetDefaults(entity.curRecipeType); resultSlot.stack = 0; } //We have room to add another item if (resultSlot.stack + entity.curRecipeStack < resultSlot.maxStack) { entity.ReactionProgress = 100; UpdateSuccess = true; } else { UpdateSuccess = false; } } else { UpdateSuccess = false; } }
public override void AddRecipes() { //Solar panel recipes RecipeUtils.CreateTFRecipe <BasicSolarPanel>(ModContent.ItemType <Sun>()); //Wind turbine recipes RecipeUtils.CreateTFRecipe <BasicWindTurbine>(ModContent.ItemType <Wind>()); //Thermal Generator recipes RecipeUtils.CreateTFRecipeWithRecipeGroupIngredient <BasicThermoGenerator>(RecipeGroupID.Wood); for (int i = 0; i < ItemLoader.ItemCount; i++) { Item thing = new Item(); thing.SetDefaults(i); if (thing.buffType == BuffID.WellFed || thing.buffType == BuffID.Tipsy) { RecipeUtils.CreateTFRecipe <BasicThermoGenerator>(i); } } RecipeUtils.CreateTFRecipe <BasicThermoGenerator>(ModContent.ItemType <Coal>()); }
public override void AddRecipes() { RecipeUtils.SimpleRecipe(ModContent.ItemType <IronPipe>(), 4, TileID.Anvils, this, 8); }
public override void AddRecipes() { RecipeUtils.SimpleRecipe("IronBar", 14, TileID.Anvils, this, 1); }
public override void AddRecipes() { RecipeUtils.SimpleRecipe(ItemID.Glass, 3, TileID.WorkBenches, this, 5); }
public SettingsPage() { this.InitializeComponent(); n = 0; units = new ObservableCollection <String>(RecipeUtils.getUnitsOfMeasure()); }