/// <summary> /// Perform the setup and import for all assets /// </summary> public static void AttemptImport(bool ForceReimport = false) { if (!bIsLoaded || ForceReimport) { VoxelLibrary.ImportBaseSettings(); ItemLibrary.ImportBaseSettings(); RecipeLibrary.ImportBaseSettings(); VoxelLibrary.BuildFromImport(); ItemLibrary.BuildFromImport(); RecipeLibrary.BuildFromImport(); bIsLoaded = true; } }