Exemple #1
0
        private bool session()
        {
            Package result;
            Package stateResult;

            while (_isALive)
            {
                int start = Environment.TickCount;
                while (Environment.TickCount - start < 1500)
                {
                    if (_socket.Available != 0)
                    {
                        if (tryReceive(out result))
                        {
                            Received.Raise(this, new ReceiveEventArgs(result));
                        }
                    }
                    Thread.Sleep(100);
                }
                if (trySendAndReceive(new Package(3, Convert.ToByte('h'), null), out stateResult))
                {
                    if (BitConverter.ToInt16(stateResult.Data.ToArray(), 0) != _state)
                    {
                        StateChanged.Raise(this, new StateEventArgs(stateResult.Data));
                        _state = (ushort)BitConverter.ToInt16(stateResult.Data.ToArray(), 0);
                    }
                }
            }
            return(true);
        }
Exemple #2
0
        private void OnReceiveAsync(IAsyncResult asyncResult)
        {
            var state = (ReceiveState)asyncResult.AsyncState;
            //var size = state.Socket.SafeEndReceive(asyncResult);
            var size = stream.EndRead(asyncResult, Error.Raise);

            if (size < 1)
            {
                // No data was received
                Dispose();
            }

            var frame = state.Frame;

            frame.Add(state.Buffer);
            if (frame.IsClosed)
            {
                Received.Raise(frame.ToContentString());
                // Begin receiving data for a new frame
                ReceiveAsync();
            }
            else
            {
                // Receive more data for the current frame
                var nextState = new ReceiveState
                {
                    //Socket = state.Socket,
                    Frame = state.Frame
                };
                ReceiveAsync(nextState);
            }
        }