public static void Load(ReceiveGPacket p) { int id1 = (int)p.readH(); int id2 = (int)p.readH(); byte num1 = p.readC(); byte num2 = p.readC(); byte num3 = p.readC(); int num4 = (int)p.readH(); if (p.getBuffer().Length > 11) { Logger.warning("[Invalid MARKER: " + BitConverter.ToString(p.getBuffer()) + "]"); } Channel channel = ChannelsXML.getChannel(id2); if (channel == null) { return; } Room room = channel.getRoom(id1); if (room == null || room._state != RoomState.Battle) { return; } Account playerBySlot = room.getPlayerBySlot((int)num1); if (playerBySlot == null) { return; } string message = ""; if (num2 == (byte)10) { message = Translation.GetLabel("LifeRestored", (object)num4); } else { switch (num3) { case 0: message = Translation.GetLabel("HitMarker1", (object)num4); break; case 1: message = Translation.GetLabel("HitMarker2", (object)num4); break; case 2: message = Translation.GetLabel("HitMarker3"); break; case 3: message = Translation.GetLabel("HitMarker4"); break; } } playerBySlot.SendPacket((SendPacket) new LOBBY_CHATTING_PAK(Translation.GetLabel("HitMarkerName"), playerBySlot.getSessionId(), 0, true, message)); }
public static void Load(ReceiveGPacket p) { int roomId = p.readH(); int channelId = p.readH(); byte killerIdx = p.readC(); byte deathtype = p.readC(); byte hitEnum = p.readC(); int damage = p.readH(); if (p.getBuffer().Length > 11) { Printf.warning("Invalid hitMaker"); SaveLog.warning("[Invalid MARKER: " + BitConverter.ToString(p.getBuffer()) + "]"); return; // teste } Channel ch = ChannelsXML.getChannel(channelId); if (ch == null) { return; } Room room = ch.getRoom(roomId); if (room != null && room._state == RoomState.Battle) { Account player = room.getPlayerBySlot(killerIdx); if (player != null) { string warn = ""; if (deathtype == 10) { warn = Translation.GetLabel("LifeRestored", damage); } else if (hitEnum == 0) { warn = Translation.GetLabel("HitMarker1", damage); } else if (hitEnum == 1) { warn = Translation.GetLabel("HitMarker2", damage); } else if (hitEnum == 2) { warn = Translation.GetLabel("HitMarker3"); } else if (hitEnum == 3) { warn = Translation.GetLabel("HitMarker4"); } player.SendPacket(new LOBBY_CHATTING_PAK(Translation.GetLabel("HitMarkerName"), player.getSessionId(), 0, true, warn)); } } }
public static void Load(ReceiveGPacket p) { int roomId = p.readH(); int channelId = p.readH(); int type = p.readC(); int slotIdx = p.readC(); int areaId = 0; float x = 0, y = 0, z = 0; if (type == 0) { areaId = p.readC(); x = p.readT(); y = p.readT(); z = p.readT(); if (p.getBuffer().Length > 21) { SaveLog.warning("[Invalid BOMB0: " + BitConverter.ToString(p.getBuffer()) + "]"); } } else if (type == 1) { if (p.getBuffer().Length > 8) { SaveLog.warning("[Invalid BOMB1: " + BitConverter.ToString(p.getBuffer()) + "]"); } } Channel ch = ChannelsXML.getChannel(channelId); if (ch == null) { return; } Room room = ch.getRoom(roomId); if (room != null && room.round.Timer == null && room._state == RoomState.Battle) { SLOT slot = room.getSlot(slotIdx); if (slot == null || slot.state != SLOT_STATE.BATTLE) { return; } if (type == 0) { InstallBomb(room,slot,areaId,x,y,z); } else if (type == 1) { UninstallBomb(room,slot); } } }
public static void Load(ReceiveGPacket p) { int id1 = (int)p.readH(); int id2 = (int)p.readH(); int slotIdx = (int)p.readC(); int num = (int)p.readC(); Channel channel = ChannelsXML.getChannel(id2); if (channel == null) { return; } Room room = channel.getRoom(id1); if (room != null && room.round.Timer == null && (room._state == RoomState.Battle && room.room_type == (byte)7)) { SLOT slot = room.getSlot(slotIdx); if (slot != null && slot.state == SLOT_STATE.BATTLE) { ++slot.passSequence; if (slot._team == 0) { room.red_dino += 5; } else { room.blue_dino += 5; } Net_Room_Pass_Portal.CompleteMission(room,slot); using (BATTLE_MISSION_ESCAPE_PAK missionEscapePak = new BATTLE_MISSION_ESCAPE_PAK(room,slot)) { using (BATTLE_DINO_PLACAR_PAK battleDinoPlacarPak = new BATTLE_DINO_PLACAR_PAK(room)) room.SendPacketToPlayers((SendPacket)missionEscapePak,(SendPacket)battleDinoPlacarPak,SLOT_STATE.BATTLE,0); } } } if (p.getBuffer().Length <= 8) { return; } Logger.warning("[Invalid PORTAL: " + BitConverter.ToString(p.getBuffer()) + "]"); }
public static void Load(ReceiveGPacket p) { int roomId = p.readH(); int channelId = p.readH(); int slotId = p.readC(); //player int portalId = p.readC(); //portal Channel ch = ChannelsXML.getChannel(channelId); if (ch == null) { return; } Room room = ch.getRoom(roomId); if (room != null && room.round.Timer == null && room._state == RoomState.Battle && room.room_type == 7) { SLOT slot = room.getSlot(slotId); if (slot != null && slot.state == SLOT_STATE.BATTLE) { ++slot.passSequence; if (slot._team == 0) { room.red_dino += 5; } else { room.blue_dino += 5; } CompleteMission(room,slot); using (BATTLE_MISSION_ESCAPE_PAK packet = new BATTLE_MISSION_ESCAPE_PAK(room,slot)) using (BATTLE_DINO_PLACAR_PAK packet2 = new BATTLE_DINO_PLACAR_PAK(room)) room.SendPacketToPlayers(packet,packet2,SLOT_STATE.BATTLE,0); } } if (p.getBuffer().Length > 8) { SaveLog.warning("[Invalid PORTAL] Slot:" + slotId + " " + BitConverter.ToString(p.getBuffer()) + "]"); Printf.warning("Invalid Portal Slot:" + slotId); } }
public static void Load(ReceiveGPacket p) { int id1 = (int)p.readH(); int id2 = (int)p.readH(); byte num1 = p.readC(); ushort num2 = p.readUH(); ushort num3 = p.readUH(); int num4 = (int)p.readC(); ushort num5 = p.readUH(); if (p.getBuffer().Length > 14) { Logger.warning("[Invalid SABOTAGE: " + BitConverter.ToString(p.getBuffer()) + "]"); } Channel channel = ChannelsXML.getChannel(id2); if (channel == null) { return; } Room room = channel.getRoom(id1); SLOT slot; if (room == null || room.round.Timer != null || (room._state != RoomState.Battle || room.swapRound) || !room.getSlot((int)num1,out slot)) { return; } room.Bar1 = (int)num2; room.Bar2 = (int)num3; RoomType roomType = (RoomType)room.room_type; int num6 = 0; switch (num4) { case 1: slot.damageBar1 += num5; num6 += (int)slot.damageBar1 / 600; break; case 2: slot.damageBar2 += num5; num6 += (int)slot.damageBar2 / 600; break; } slot.earnedXP = num6; switch (roomType) { case RoomType.Destroy: using (BATTLE_MISSION_GENERATOR_INFO_PAK generatorInfoPak = new BATTLE_MISSION_GENERATOR_INFO_PAK(room)) room.SendPacketToPlayers((SendPacket)generatorInfoPak,SLOT_STATE.BATTLE,0); if (room.Bar1 == 0) { Net_Room_Sabotage_Sync.EndRound(room,(byte)1); break; } if (room.Bar2 != 0) { break; } Net_Room_Sabotage_Sync.EndRound(room,(byte)0); break; case RoomType.Defense: using (BATTLE_MISSION_DEFENCE_INFO_PAK missionDefenceInfoPak = new BATTLE_MISSION_DEFENCE_INFO_PAK(room)) room.SendPacketToPlayers((SendPacket)missionDefenceInfoPak,SLOT_STATE.BATTLE,0); if (room.Bar1 != 0 || room.Bar2 != 0) { break; } Net_Room_Sabotage_Sync.EndRound(room,(byte)0); break; } }
private static void LoadPacket(byte[] buffer) { ReceiveGPacket p = new ReceiveGPacket(buffer); short num1 = p.readH(); try { switch (num1) { case 1: Net_Room_Pass_Portal.Load(p); break; case 2: Net_Room_C4.Load(p); break; case 3: Net_Room_Death.Load(p); break; case 4: Net_Room_HitMarker.Load(p); break; case 5: Net_Room_Sabotage_Sync.Load(p); break; case 10: Account account1 = AccountManager.getAccount(p.readQ(), true); if (account1 == null) { break; } account1.SendPacket((SendPacket) new AUTH_ACCOUNT_KICK_PAK(1)); account1.SendPacket((SendPacket) new SERVER_MESSAGE_ERROR_PAK(2147487744U)); account1.Close(1000, false); break; case 11: int num2 = (int)p.readC(); int num3 = (int)p.readC(); Account account2 = AccountManager.getAccount(p.readQ(), 0); if (account2 == null) { break; } Account account3 = AccountManager.getAccount(p.readQ(), true); if (account3 == null) { break; } FriendState friendState = num3 == 1 ? FriendState.Online : FriendState.Offline; if (num2 == 0) { int index = -1; Friend friend = account3.FriendSystem.GetFriend(account2.player_id, out index); if (index == -1 || friend == null || friend.state != 0) { break; } account3.SendPacket((SendPacket) new FRIEND_UPDATE_PAK(FriendChangeState.Update, friend, friendState, index)); break; } account3.SendPacket((SendPacket) new CLAN_MEMBER_INFO_CHANGE_PAK(account2, friendState)); break; case 13: long id1 = p.readQ(); byte num4 = p.readC(); byte[] data = p.readB((int)p.readUH()); Account account4 = AccountManager.getAccount(id1, true); if (account4 == null) { break; } if (num4 == (byte)0) { account4.SendPacket(data); break; } account4.SendCompletePacket(data); break; case 15: int id2 = p.readD(); int num5 = p.readD(); GameServerModel server = ServersXML.getServer(id2); if (server == null) { break; } server._LastCount = num5; break; case 16: Net_Clan_Sync.Load(p); break; case 17: Net_Friend_Sync.Load(p); break; case 18: Net_Inventory_Sync.Load(p); break; case 19: Net_Player_Sync.Load(p); break; case 20: Net_Server_Warning.LoadGMWarning(p); break; case 21: Net_Clan_Servers_Sync.Load(p); break; case 22: Net_Server_Warning.LoadShopRestart(p); break; case 23: Net_Server_Warning.LoadServerUpdate(p); break; case 24: Net_Server_Warning.LoadShutdown(p); break; case 31: EventLoader.ReloadEvent((int)p.readC()); Logger.warning("[Game_SyncNet] Evento re-carregado."); break; case 32: ServerConfigSyncer.GenerateConfig((int)p.readC()); Logger.warning("[Game_SyncNet] Configurações (DB) resetadas."); break; default: Logger.warning("[Game_SyncNet] Tipo de conexão não encontrada: " + (object)num1); break; } } catch (Exception ex) { Logger.error("[Crash/Game_SyncNet] Tipo: " + (object)num1 + "\r\n" + ex.ToString()); if (p == null) { return; } Logger.error("COMP: " + BitConverter.ToString(p.getBuffer())); } }
public static void Load(ReceiveGPacket p) { int roomId = p.readH(); int channelId = p.readH(); byte killerIdx = p.readC(); ushort redObjective = p.readUH(); ushort blueObjective = p.readUH(); int barNumber = p.readC(); ushort damage = p.readUH(); if (p.getBuffer().Length > 14) { Printf.warning("[Invalid SABOTAGE] KillerId " + killerIdx + " Packet: " + BitConverter.ToString(p.getBuffer()) + "]"); } Channel ch = ChannelsXML.getChannel(channelId); if (ch == null) { return; } Room room = ch.getRoom(roomId); SLOT killer; if (room != null && room.round.Timer == null && room._state == RoomState.Battle && !room.swapRound && room.getSlot(killerIdx,out killer)) { room.Bar1 = redObjective; room.Bar2 = blueObjective; RoomType type = (RoomType)room.room_type; int times = 0; if (barNumber == 1) { killer.damageBar1 += damage; times += killer.damageBar1 / 600; } else if (barNumber == 2) { killer.damageBar2 += damage; times += killer.damageBar2 / 600; } killer.earnedXP = times; if (type == RoomType.Destroy) { using (BATTLE_MISSION_GENERATOR_INFO_PAK packet = new BATTLE_MISSION_GENERATOR_INFO_PAK(room)) room.SendPacketToPlayers(packet,SLOT_STATE.BATTLE,0); if (room.Bar1 == 0) { EndRound(room,1); } else if (room.Bar2 == 0) { EndRound(room,0); } } else if (type == RoomType.Defense) { using (BATTLE_MISSION_DEFENCE_INFO_PAK packet = new BATTLE_MISSION_DEFENCE_INFO_PAK(room)) room.SendPacketToPlayers(packet,SLOT_STATE.BATTLE,0); if (room.Bar1 == 0 && room.Bar2 == 0) { EndRound(room,0); } } } }
public static void Load(ReceiveGPacket p) { int id1 = (int)p.readH(); int id2 = (int)p.readH(); byte num1 = p.readC(); byte num2 = p.readC(); int num3 = p.readD(); float num4 = p.readT(); float num5 = p.readT(); float num6 = p.readT(); byte num7 = p.readC(); int num8 = (int)num7 * 15; if (p.getBuffer().Length > 25 + num8) { Logger.warning("[Invalid DEATH: " + BitConverter.ToString(p.getBuffer()) + "]"); } Channel channel = ChannelsXML.getChannel(id2); if (channel == null) { return; } Room room = channel.getRoom(id1); if (room == null || room.round.Timer != null || room._state != RoomState.Battle) { return; } SLOT slot1 = room.getSlot((int)num1); if (slot1 == null || slot1.state != SLOT_STATE.BATTLE) { return; } FragInfos kills = new FragInfos() { killerIdx = num1, killingType = CharaKillType.DEFAULT, weapon = num3, x = num4, y = num5, z = num6, flag = num2 }; bool isSuicide = false; for (int index = 0; index < (int)num7; ++index) { byte num9 = p.readC(); byte hitspotInfo = p.readC(); float num10 = p.readT(); float num11 = p.readT(); float num12 = p.readT(); int num13 = (int)p.readC(); int slotIdx = (int)hitspotInfo & 15; SLOT slot2 = room.getSlot(slotIdx); if (slot2 != null && slot2.state == SLOT_STATE.BATTLE) { Frag frag = new Frag(hitspotInfo) { flag = (byte)num13, victimWeaponClass = num9, x = num10, y = num11, z = num12 }; if ((int)kills.killerIdx == slotIdx) { isSuicide = true; } kills.frags.Add(frag); } } kills.killsCount = (byte)kills.frags.Count; Game_SyncNet.genDeath(room,slot1,kills,isSuicide); }
public static void Load(ReceiveGPacket p) { int id1 = (int)p.readH(); int id2 = (int)p.readH(); int num = (int)p.readC(); int slotIdx = (int)p.readC(); int areaId = 0; float x = 0.0f; float y = 0.0f; float z = 0.0f; switch (num) { case 0: areaId = (int)p.readC(); x = p.readT(); y = p.readT(); z = p.readT(); if (p.getBuffer().Length > 21) { Logger.warning("[Invalid BOMB0: " + BitConverter.ToString(p.getBuffer()) + "]"); break; } break; case 1: if (p.getBuffer().Length > 8) { Logger.warning("[Invalid BOMB1: " + BitConverter.ToString(p.getBuffer()) + "]"); break; } break; } Channel channel = ChannelsXML.getChannel(id2); if (channel == null) { return; } Room room = channel.getRoom(id1); if (room == null || room.round.Timer != null || room._state != RoomState.Battle) { return; } SLOT slot = room.getSlot(slotIdx); if (slot == null || slot.state != SLOT_STATE.BATTLE) { return; } if (num == 0) { Net_Room_C4.InstallBomb(room,slot,areaId,x,y,z); } else { if (num != 1) { return; } Net_Room_C4.UninstallBomb(room,slot); } }
public static void Load(ReceiveGPacket p) { int roomId = p.readH(); int channelId = p.readH(); byte killerId = p.readC(); byte dieObjectId = p.readC(); int weaponId = p.readD(); float killerX = p.readT(); float killerY = p.readT(); float killerZ = p.readT(); byte killsCount = p.readC(); int estimado = (killsCount * 15); if (p.getBuffer().Length > (25 + estimado)) { SaveLog.warning("[Invalid DEATH] Lenght > " + (25 + estimado) + " KillerId " + killerId + " Packet:" + BitConverter.ToString(p.getBuffer()) + "]"); Printf.warning("Invalid death Killer Id " + killerId); } Channel ch = ChannelsXML.getChannel(channelId); if (ch == null) { return; } Room room = ch.getRoom(roomId); if (room != null && room.round.Timer == null && room._state == RoomState.Battle) { SLOT killer = room.getSlot(killerId); if (killer != null && killer.state == SLOT_STATE.BATTLE) { FragInfos info = new FragInfos { killerIdx = killerId, killingType = 0, //1 - piercing | 2 - mass weapon = weaponId, x = killerX, y = killerY, z = killerZ, flag = dieObjectId }; bool isSuicide = false; for (int i = 0; i < killsCount; i++) { byte weaponClass = p.readC(); byte deathInfo = p.readC(); float vicX = p.readT(); float vicY = p.readT(); float vicZ = p.readT(); int vicFlag = p.readC(); int victimId = deathInfo & 15; SLOT victim = room.getSlot(victimId); if (victim != null && victim.state == SLOT_STATE.BATTLE) { Frag frag = new Frag(deathInfo) { flag = (byte)vicFlag,victimWeaponClass = weaponClass,x = vicX,y = vicY,z = vicZ }; if (info.killerIdx == victimId) { isSuicide = true; } info.frags.Add(frag); } } info.killsCount = (byte)info.frags.Count; Game_SyncNet.genDeath(room,killer,info,isSuicide); } } }