void Client_ReceiveUpdateBulletCount(RemoteEntityWorld sender, ReceiveDataReader reader)
 {
     normalMode.BulletCount              = reader.ReadVariableInt32();
     normalMode.BulletMagazineCount      = reader.ReadVariableInt32();
     alternativeMode.BulletCount         = reader.ReadVariableInt32();
     alternativeMode.BulletMagazineCount = reader.ReadVariableInt32();
 }
        private void Client_ReceiveSpawnId(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            int spawnId = reader.ReadVariableInt32();

            if (!reader.Complete())
            {
                return;
            }
            spawnid = (SpawnId)spawnId;// EntityTypes.Instance.GetByName(s);
        }
Exemple #3
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        private void Client_ReceiveUpdateRunEnergy(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            int value = reader.ReadVariableInt32();

            if (!reader.Complete())
            {
                return;
            }

            RunEnergy = value;
        }
Exemple #4
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        private void Client_ReceiveUpdateData(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            while (reader.BitPosition < reader.EndBitPosition)
            {
                uint  identifier     = reader.ReadVariableUInt32();
                int   hitPoints      = reader.ReadVariableInt32();
                int   killPoints     = reader.ReadVariableInt32();
                int   assaultCredits = reader.ReadVariableInt32();
                float ping           = reader.ReadSingle();

                Client_Player player = Client_GetPlayer(identifier);

                if (player != null)
                {
                    player.HitPoints      = hitPoints;
                    player.KillPoints     = killPoints;
                    player.AssaultCredits = assaultCredits;
                    player.Ping           = ping;
                }
            }
        }
Exemple #5
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        void Client_ReceiveUpdateData(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            while (reader.BitPosition < reader.EndBitPosition)
            {
                uint  identifier = reader.ReadVariableUInt32();
                int   frags      = reader.ReadVariableInt32();
                float ping       = reader.ReadSingle();

                Client_Player player = Client_GetPlayer(identifier);

                if (player != null)
                {
                    player.Frags = frags;
                    player.Ping  = ping;
                }
            }
        }
Exemple #6
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 void Client_ReceiveUpdateBulletCount( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     normalMode.BulletCount = reader.ReadVariableInt32();
     normalMode.BulletMagazineCount = reader.ReadVariableInt32();
     alternativeMode.BulletCount = reader.ReadVariableInt32();
     alternativeMode.BulletMagazineCount = reader.ReadVariableInt32();
 }
        private void Client_ReceiveUpdateRunEnergy(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            int value = reader.ReadVariableInt32();
            if (!reader.Complete())
                return;

            RunEnergy = value;
        }
Exemple #8
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        void Client_ReceiveUpdateData( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            while( reader.BitPosition < reader.EndBitPosition )
            {
                uint identifier = reader.ReadVariableUInt32();
                int frags = reader.ReadVariableInt32();
                float ping = reader.ReadSingle();

                Client_Player player = Client_GetPlayer( identifier );

                if( player != null )
                {
                    player.Frags = frags;
                    player.Ping = ping;
                }
            }
        }
 private void Client_ReceiveSpawnId(RemoteEntityWorld sender, ReceiveDataReader reader)
 {
     int spawnId = reader.ReadVariableInt32();
     if (!reader.Complete())
         return;
     spawnid = (SpawnId)spawnId;// EntityTypes.Instance.GetByName(s);
 }
Exemple #10
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        void Client_ReceiveAddUser( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            uint identifier = reader.ReadVariableUInt32();
            string name = reader.ReadString();
            bool bot = reader.ReadBoolean();
            int team = reader.ReadVariableInt32();
            uint userIdentifier = reader.ReadVariableUInt32();

            if( !reader.Complete() )
                return;

            //check for already exists
            {
                Client_Player playerForCheck = Client_GetPlayer( identifier );

                if( playerForCheck != null )
                {
                    Log.Fatal( "PlayerManager: Client_ReceiveAddUserToClient: Player " +
                        "with identifier \"{0}\" is already exists.", identifier );
                }
            }

            UserManagementClientNetworkService.UserInfo user = null;
            if( userIdentifier != 0 )
                user = GameNetworkClient.Instance.UserManagementService.GetUser( userIdentifier );

            Client_Player player = new Client_Player( identifier, name, bot, user );
            client_players.Add( player );
        }
        private void Client_ReceiveUpdateData(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            while (reader.BitPosition < reader.EndBitPosition)
            {
                uint identifier = reader.ReadVariableUInt32();
                int hitPoints = reader.ReadVariableInt32();
                int killPoints = reader.ReadVariableInt32();
                int assaultCredits = reader.ReadVariableInt32();
                float ping = reader.ReadSingle();

                Client_Player player = Client_GetPlayer(identifier);

                if (player != null)
                {
                    player.HitPoints = hitPoints;
                    player.KillPoints = killPoints;
                    player.AssaultCredits = assaultCredits;
                    player.Ping = ping;
                }
            }
        }