Exemple #1
0
    // Get Key Up
    public bool GetKeyUp(string name)
    {
        // Avoids actions when binding
        if (binding)
        {
            return(false);
        }

        RebindKey key = new RebindKey();

        //key = FindKey(name);
        key = rebindKeys[name];

        if (key.type == RebindKey.Type.Button)
        {
            return(Input.GetKeyUp(key.keyCode));
        }
        else
        {
            if (!key.keyDown && key.keyDownOld)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
    }
Exemple #2
0
    bool GetAxis(RebindKey key)
    {
        float value = Input.GetAxis(key.axisName);

        if (Mathf.Abs(value) <= axesDeadZone)
        {
            return(false);
        }
        else if (key.axisPositive == (value > axesDeadZone))
        {
            return(true);                                             //XNOR
        }
        else
        {
            return(false);
        }
    }
Exemple #3
0
    // Since user must do an input to bind be successful
    // the program must repeat the binding until user inputs something
    bool TryToBindKey(string name)
    {
        RebindKey newkey = new RebindKey();

        newkey.name = name;
        bool keyAssigned = false;

        // Keyboard/Mouse
        foreach (KeyCode key in keys)
        {
            if (Input.GetKeyDown(key))
            {
                newkey.type    = RebindKey.Type.Button;
                newkey.keyCode = key;
                keyAssigned    = true;
                break;
            }
        }

        // Axes (Joystick axis!)
        if (!keyAssigned)
        {
            foreach (string joy in axes)
            {
                float value = Input.GetAxis(joy);
                if (Mathf.Abs(value) > 0.5f)
                {
                    newkey.type         = RebindKey.Type.Axis;
                    newkey.axisName     = joy;
                    newkey.axisPositive = (value > 0);
                    keyAssigned         = true;
                    break;
                }
            }
        }

        // Assign new key to rebindKey with same name
        if (keyAssigned)
        {
            rebindKeys[name] = newkey;
        }

        return(keyAssigned);
    }
Exemple #4
0
    // Get Key
    public bool GetKey(string name)
    {
        // Avoids actions when binding
        if (binding)
          return false;

        RebindKey key = new RebindKey();
        //key = FindKey(name);
        key = rebindKeys[name];

        if (key.type == RebindKey.Type.Button)
        {
          return Input.GetKey(key.keyCode);
        }
        else
        {
          return GetAxis(key);
        }
    }
Exemple #5
0
    // Get Key
    public bool GetKey(string name)
    {
        // Avoids actions when binding
        if (binding)
        {
            return(false);
        }

        RebindKey key = new RebindKey();

        //key = FindKey(name);
        key = rebindKeys[name];

        if (key.type == RebindKey.Type.Button)
        {
            return(Input.GetKey(key.keyCode));
        }
        else
        {
            return(GetAxis(key));
        }
    }
Exemple #6
0
    // Get Key Down
    public bool GetKeyDown(string name)
    {
        // Avoids actions when binding
        if (binding)
          return false;

        RebindKey key = new RebindKey();
        //key = FindKey(name);
        key = rebindKeys[name];

        if (key.type == RebindKey.Type.Button)
        {
          return Input.GetKeyDown(key.keyCode);
        }
        else
        {
          if (key.keyDown && !key.keyDownOld) return true;
          else return false;
        }
    }
Exemple #7
0
    // Since user must do an input to bind be successful
    // the program must repeat the binding until user inputs something
    bool TryToBindKey(string name)
    {
        RebindKey newkey = new RebindKey();
        newkey.name = name;
        bool keyAssigned = false;

        // Keyboard/Mouse
        foreach (KeyCode key in keys)
        {
          if (Input.GetKeyDown(key))
          {
        newkey.type = RebindKey.Type.Button;
        newkey.keyCode = key;
        keyAssigned = true;
        break;
          }
        }

        // Axes (Joystick axis!)
        if (!keyAssigned)
        {
          foreach (string joy in axes)
          {
        float value = Input.GetAxis(joy);
        if (Mathf.Abs(value) > 0.5f)
        {
          newkey.type = RebindKey.Type.Axis;
          newkey.axisName = joy;
          newkey.axisPositive = (value > 0);
          keyAssigned = true;
          break;
        }
          }
        }

        // Assign new key to rebindKey with same name
        if (keyAssigned)
        {
          rebindKeys[name] = newkey;
        }

        return keyAssigned;
    }
Exemple #8
0
    bool GetAxis(RebindKey key)
    {
        float value = Input.GetAxis(key.axisName);

        if (Mathf.Abs(value) <= axesDeadZone) return false;
        else if (key.axisPositive == (value > axesDeadZone)) return true; //XNOR
        else return false;
    }