public RebellionMapManager checkRebellionResult() { Hashtable data = RetentionData.GetData(); RebellionMapManager result = null; if (data != null) { result = (data["rebellionMapManager"] as RebellionMapManager); } return(result); }
public IEnumerator RebellionResult(RebellionMapManager RmapManager, bool isWin, int areaID) { if (RmapManager != null) { mapCamera.MoveToTargetTile(areaID); yield return(new WaitForSeconds(0.5f)); yield return(StartCoroutine(ShowRebellionResult(isWin, areaID))); yield return(null); } }
private void DecideSortieStart() { DebugUtils.Log("TaskRebellionOrganize", string.Empty); RebellionManager rebellionManager = StrategyTaskManager.GetStrategyRebellion().GetRebellionManager(); List <UIRebellionParticipatingFleetInfo> participatingFleetList = _ctrlRebellionOrganize.participatingFleetSelector.participatingFleetList; UIRebellionParticipatingFleetInfo uIRebellionParticipatingFleetInfo = participatingFleetList.Find((UIRebellionParticipatingFleetInfo x) => x.type == RebellionFleetType.VanguardFleet); UIRebellionParticipatingFleetInfo uIRebellionParticipatingFleetInfo2 = participatingFleetList.Find((UIRebellionParticipatingFleetInfo x) => x.type == RebellionFleetType.DecisiveBattlePrimaryFleet); UIRebellionParticipatingFleetInfo uIRebellionParticipatingFleetInfo3 = participatingFleetList.Find((UIRebellionParticipatingFleetInfo x) => x.type == RebellionFleetType.VanguardSupportFleet); UIRebellionParticipatingFleetInfo uIRebellionParticipatingFleetInfo4 = participatingFleetList.Find((UIRebellionParticipatingFleetInfo x) => x.type == RebellionFleetType.DecisiveBattleSupportFleet); int[] array = new int[4] { (!(uIRebellionParticipatingFleetInfo == null)) ? uIRebellionParticipatingFleetInfo.deckModel.Id : (-1), (!(uIRebellionParticipatingFleetInfo2 == null)) ? uIRebellionParticipatingFleetInfo2.deckModel.Id : (-1), (!(uIRebellionParticipatingFleetInfo3 == null)) ? uIRebellionParticipatingFleetInfo3.deckModel.Id : (-1), (!(uIRebellionParticipatingFleetInfo4 == null)) ? uIRebellionParticipatingFleetInfo4.deckModel.Id : (-1) }; bool flag = rebellionManager.IsGoRebellion(array[0], array[1], array[2], array[3]); List <IsGoCondition> list = null; List <IsGoCondition> list2 = null; if (array[2] != -1) { list = rebellionManager.IsValidMissionSub(array[2]); } if (array[3] != -1) { list2 = rebellionManager.IsValid_MissionMain(array[3]); } bool flag2 = list == null || (list != null && list.Count == 0); bool flag3 = list2 == null || (list2 != null && list2.Count == 0); if (flag && flag2 && flag3) { RebellionMapManager rebellionMapManager = rebellionManager.GoRebellion(array[0], array[1], array[2], array[3]); MapModel map = rebellionMapManager.Map; Hashtable hashtable = new Hashtable(); hashtable.Add("rebellionMapManager", rebellionMapManager); hashtable.Add("rootType", 0); hashtable.Add("shipRecoveryType", ShipRecoveryType.None); hashtable.Add("escape", false); RetentionData.SetData(hashtable); Object.Destroy(SingletonMonoBehaviour <PortObjectManager> .Instance.gameObject); SingletonMonoBehaviour <AppInformation> .Instance.prevStrategyDecks = StrategyTopTaskManager.GetLogicManager().UserInfo.GetDecks(); StartCoroutine(PlayTransition(map, uIRebellionParticipatingFleetInfo2.deckModel)); } SoundUtils.PlaySE(SEFIleInfos.CommonEnter1); }
public static Hashtable GetRetentionDataFlagshipWreck(MapManager manager, ShipRecoveryType iRecovery) { Hashtable hashtable = new Hashtable(); if (manager is SortieMapManager) { SortieMapManager value = manager as SortieMapManager; hashtable.Add("sortieMapManager", value); hashtable.Add("rootType", 1); hashtable.Add("shipRecoveryType", iRecovery); } else if (manager is RebellionMapManager) { RebellionMapManager value2 = manager as RebellionMapManager; hashtable.Add("rebellionMapManager", value2); hashtable.Add("rootType", 2); hashtable.Add("shipRecoveryType", iRecovery); } return(hashtable); }
public static Hashtable GetRetentionDataAdvancingWithdrawalDC(MapManager manager, ShipRecoveryType iRecovery) { Hashtable hashtable = new Hashtable(); if (manager is SortieMapManager) { SortieMapManager sortieMapManager = manager as SortieMapManager; hashtable.Add("sortieMapManager", sortieMapManager); hashtable.Add("rootType", 1); hashtable.Add("shipRecoveryType", iRecovery); } else if (manager is RebellionMapManager) { RebellionMapManager rebellionMapManager = manager as RebellionMapManager; hashtable.Add("rebellionMapManager", rebellionMapManager); hashtable.Add("rootType", 2); hashtable.Add("shipRecoveryType", iRecovery); } return(hashtable); }
public static Hashtable GetRetentionDataMapOpen(MapManager manager, BattleResultModel model) { Hashtable hashtable = new Hashtable(); if (manager is SortieMapManager) { SortieMapManager value = manager as SortieMapManager; hashtable.Add("sortieMapManager", value); hashtable.Add("newOpenAreaIDs", model.NewOpenAreaIDs); hashtable.Add("newOpenMapIDs", model.NewOpenMapIDs); hashtable.Add("rootType", 1); } else if (manager is RebellionMapManager) { RebellionMapManager value2 = manager as RebellionMapManager; hashtable.Add("rebellionMapManager", value2); hashtable.Add("newOpenAreaIDs", model.NewOpenAreaIDs); hashtable.Add("newOpenMapIDs", model.NewOpenMapIDs); hashtable.Add("rootType", 2); } return(hashtable); }
private IEnumerator OneDeckGoSortie() { RebellionManager mng = StrategyTaskManager.GetStrategyRebellion().GetRebellionManager(); List <DeckModel> enableDecks = deckInfoManager.GetSortieEnableDeck(AreaDecks); if (enableDecks.Count != 1) { } DeckModel deck = enableDecks[0]; if (mng.IsGoRebellion(-1, deck.Id, -1, -1)) { StartCoroutine(OpenConfirmDialog(deck)); GoSortieConfirm.Initialize(deck, isConfirm: true); GoSortieConfirm.SetPushYesButton(delegate { this.StrategyDialog.CloseDialog(); this.StrategyDialog.setCloseAction(delegate { RebellionMapManager rebellionMapManager = mng.GoRebellion(-1, deck.Id, -1, -1); MapModel map = rebellionMapManager.Map; RetentionData.SetData(new Hashtable { { "rebellionMapManager", rebellionMapManager }, { "rootType", 0 }, { "shipRecoveryType", ShipRecoveryType.None }, { "escape", false } }); Object.Destroy(SingletonMonoBehaviour <PortObjectManager> .Instance.gameObject); this.StartCoroutine(this.PlayTransition(map, deck)); }); }); GoSortieConfirm.SetPushNoButton(delegate { this.StrategyDialog.CloseDialog(); this.StrategyDialog.setCloseAction(delegate { this.StartCoroutine(this.NonDeckLose()); }); }); } else { if (AreaDecks.Count != 1) { SingletonMonoBehaviour <AppInformation> .Instance.SlogDraw = true; } StartCoroutine(NonDeckLose()); } yield return(null); }