void Start() { r = GetComponent<Rigidbody> (); a = GetComponent<Animator> (); hitController = hitArea.GetComponent<Rebater>(); velocidade = 0; delay = 0; }
void Start() { player = GameObject.Find("player1"); hitController = hitArea.GetComponent<Rebater>(); r = GetComponent<Rigidbody> (); ballRB = ball.GetComponent<Rigidbody>(); a = GetComponent<Animator>(); lookAtTarget = false; interceptBall = false; moveToDefault = false; }