void Start()
 {
     r = GetComponent<Rigidbody> ();
     a = GetComponent<Animator> ();
     hitController = hitArea.GetComponent<Rebater>();
     velocidade = 0;
     delay = 0;
 }
 void Start()
 {
     player = GameObject.Find("player1");
     hitController = hitArea.GetComponent<Rebater>();
     r = GetComponent<Rigidbody> ();
     ballRB = ball.GetComponent<Rigidbody>();
     a = GetComponent<Animator>();
     lookAtTarget = false;
     interceptBall = false;
     moveToDefault = false;
 }