private void Render() { // Scaling objects int width = Console.WindowWidth - 1; int height = Console.WindowHeight - 1; if (width != _consoleWriter.Width || height != _consoleWriter.Height) { _consoleWriter = new ConsoleWriter(width, height); } // Rendering scene for (int i = 0; i < _itemsHandler.Items.Count; i++) { _itemsHandler.Items[i].Draw(_consoleWriter, (char)(i + '0')); } _help.Draw(_consoleWriter); _realtimeInfo.Draw(_consoleWriter); _consoleWriter.FastFlush(); }